- fix: port assorted fixes from Bottled Shaders by @claude
- fix: guard scene rollback and paused weather overrides by @claude
- fix(cloud-shadows): drop stale layers and state by @SkrubbySkrubInAShrub
- fix(terrain): use tile gloss for non-PBR layers by @SkrubbySkrubInAShrub
- Merge branch 'dev' into fix/bottle-bug-hunt-fixes by @SkrubbySkrubInAShrub
- fix: compile by @SkrubbySkrubInAShrub