- fix loading by @jiayev
- Merge branch 'dev' into pp by @jiayev
- add tod by @jiayev
- fix tod crash by @jiayev
- fix crash by @jiayev
- refactor vanillais and add interior by @jiayev
- fix ininterior by @jiayev
- really fix interior by @jiayev
- huge refactor by @jiayev
- some fix by @jiayev
- add perfevent by @jiayev
- fix invmatrix by @jiayev
- fix tonemapper default by @jiayev
- new default by @jiayev
- fix saving tonemapper settings by @jiayev
- add sliders by @jiayev
- add temp tint shr by @jiayev
- lutgen by @jiayev
- fix oklch and new default by @jiayev
- fix game tint fade blend by @jiayev
- lut saving by @jiayev
- fix error by @jiayev
- output hint by @jiayev
- fix color inconsistency by @jiayev
- add tod adaptation range by @jiayev
- fix compile error by @jiayev
- fix default by @jiayev
- load default by @jiayev
- load default and opti dof by @jiayev
- Merge branch 'dev' into pp by @jiayev
- custom bokeh shapes by @jiayev
- fix error and some dof change by @jiayev
- more precise perf profile by @jiayev
- remove upper bound for coc by @jiayev
- optimize dof a bit, try to fix default by @jiayev
- fix profile by @jiayev
- Merge branch 'dev' into pp by @jiayev
- use kmain for depth by @jiayev
- Merge branch 'dev' into pp by @jiayev
- adapt to dev by @jiayev
- Merge branch 'dev' into pp by @jiayev
- draw before upscale by @jiayev
- fix compile by @jiayev
- not use it for now by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- use util for interior test by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- filter neg value out by @jiayev
- Merge branch 'dev' into pp by @jiayev
- add border by @jiayev
- fix errors by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix compile error by @jiayev
- disable purkinje by default by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix fonts by @jiayev
- fix border mv and color temperature by @jiayev
- Merge branch 'dev' into pp by @jiayev
- merge dev by @jiayev
- disable some pp in menu by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- try fix setting got overwrite when updating cs by @jiayev
- Merge branch 'dev' into pp by @jiayev
- remove time of day handling and related settings by @jiayev
- fix compile by @jiayev
- fix compile by @jiayev
- feat(color grading): add option to skip LUT for direct color grading by @jiayev
- Merge branch 'pp' into pp-imagespace by @jiayev
- fix(ColorGrading): change profile variable to reference by @jiayev
- Merge branch 'dev' into pp-imagespace by @jiayev
- migrate to common colorspaces.hlsli by @jiayev
- idk if it fix anything but lets try by @jiayev
- really fix pp buffer switch by @jiayev
- Merge commit 'fae0ad736f64a7d4781fc26efc70f158b480860c' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- style: clang by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- refactor(colorgrading): auto color space transform with fixed input/output sRGB by @jiayev
- refactor(colorgrading): split color space transform into 3-stage pipeline (input→working→tonemap→output) by @jiayev
- refactor(colorgrading): support per-tonemapper input/output spaces, strip ACES Hill internal matrices by @jiayev
- gt7 uses 2020 by @jiayev
- clean up by @jiayev
- add aces 2.0 by @jiayev
- fix compile by @jiayev
- fix aces 2 by @jiayev
- try fix aces 2 by @jiayev
- fix compile by @jiayev
- try fix aces 2 by @jiayev
- remove aces 2 by @jiayev
- migrate files by @jiayev
- fix lut uv by @jiayev
- Merge branch 'dev' into pp by @jiayev
- wider adaption range by @jiayev
- Color grading refactor by @jiayev
- refactor settings by @jiayev
- clear mv for border by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- high gamut by @jiayev
- more handling by @jiayev
- skip vshader by @jiayev
- gamut mapping by @jiayev
- Merge branch 'dev' into pp by @jiayev
- feat(pp): integrate post-processing with HDR Display by @jiayev
- feat(pp): add Bloom/Flare Composite post-processing feature by @jiayev
- lens flare rewrite by @jiayev
- fixes by @jiayev
- try physical glare by @jiayev
- physical glare by @jiayev
- fixes by @jiayev
- fix testing by @jiayev
- feat: Enhance Physical Glare with advanced PSF shaping and optical features by @jiayev
- try lens flare fft by @jiayev
- fix fft lens by @jiayev
- feat: Update LensFlare settings for improved kernel scaling and tooltip descriptions by @jiayev
- settings adjust by @jiayev
- feat: Enhance BloomFlareComposite to support Physical Glare integration by @jiayev
- Merge branch 'dev' into pp by @jiayev
- update commonlib by @jiayev
- some rewrite and cleaning by @jiayev
- feat: Refactor LensFlare and PhysicalGlare settings for procedural aperture integration by @jiayev
- feat: Add KernelScale parameter to control glare kernel size and update related settings by @jiayev
- add petzval dof by @jiayev
- fix petzval by @jiayev
- Merge branch 'dev' into pp by @jiayev
- feat(Color): add ColorToLinear function for gamma correction by @jiayev
- fix(PostProcessing): update depth resource handling in Border, DoF, and MotionBlur by @jiayev
- fix(PostProcessing): replace GetCurrentSceneDepthSRV with GetPostUpscaleDepthSRV in Border, DoF, and MotionBlur by @jiayev
- refactor(PostProcessing): replace Util::GetPostUpscaleDepthSRV with renderer depth SRV in Border, DoF, and MotionBlur by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix ishdr gamma pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- chore: remove NRD submodule to match dev branch by @jiayev
- fix(ColorGrading): remove enableColorSpaceTransform setting and auto-switch tonemapper for HDR support by @jiayev
- feat(PostProcessing): add dithering support to prevent 8-bit color banding by @jiayev
- refactor(ColorGrading): remove dithering by @jiayev
- refactor(PostProcessing): restructure exposure into Composite pass by @jiayev
- feat(PostProcessing): Local Exposure by @jiayev
- refactor(PostProcessing): unify EV by @jiayev
- fixes by @jiayev
- refactor(LocalExposure): enhance exposure computation and update settings by @jiayev
- fix local exposure\motionblur\histogram by @jiayev
- Enhance HDR Support in Color Grading Pipeline by @jiayev
- renodx integrate by @jiayev
- Add RenoDX MIT License and refactor color grading shaders by @jiayev
- fix aces by @jiayev
- Merge branch 'dev' into pp by @jiayev
- update default by @jiayev
- bump versions by @jiayev
- hdr to 1.1.0 as asked by @jiayev
- fix vertex color by @jiayev
- fixes by @jiayev
- move dof before exposure by @jiayev
- add debug grams by @jiayev
- only update when setting change by @jiayev
- fix compile by @jiayev
- rgb curve by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix(ColorGrading): update HDR handling in DrawSettings for curve preview by @jiayev
- fix vignette, enhance histogram, enhance local exposure by @jiayev
- opendrt by @Pentalimbed
- fix hdr ref by @Pentalimbed
- Merge pull request #55 from Pentalimbed/cs/opendrt by @jiayev
- Merge branch 'dev' into pp by @jiayev
- set opendrt default to false by @jiayev
- update defaults by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix opendrt hdrpeak by @jiayev
- feat(postprocessing): add frame tracking for curve and histogram readback requests by @jiayev
- fix(OpenDRT): improve memory handling for OpenDRT settings serialization by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- bump version by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- use util helpers by @jiayev
- Merge branch 'dev' into pp by @jiayev
- add profiler by @jiayev
- fix loading default by @jiayev
- Merge branch 'dev' into pp by @jiayev
- added per feature profile instead of general one by @jiayev
- update i18n by @jiayev
- fix missing category by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix compile by @jiayev
- Merge branch 'dev' into pp by @jiayev
- EV100 by @jiayev
- fix version and text by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- color grading i18n by @jiayev
- Merge branch 'dev' into pp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- try handle enbpp by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix by @jiayev
- fix blocky local exposure by @jiayev
- Merge branch 'dev' into pp by @SkrubbySkrubInAShrub
- fix(post-processing): unbind RTs before pipeline by @SkrubbySkrubInAShrub
- fix: local exposure blur by @SkrubbySkrubInAShrub
- chore: mark as unreleased alpha by @SkrubbySkrubInAShrub
- fix: add extra guards and more readable UI by @SkrubbySkrubInAShrub
- rewrite local exposure by @jiayev
- fix i18n by @jiayev
- continue fix by @jiayev
- DoF opti1 by @jiayev
- dof 2 by @jiayev
- i18n by @jiayev
- Merge branch 'dev' into pp by @jiayev
- dof bokeh by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix i18n by @jiayev
- opti physical glare by @jiayev
- fix local exposure by @jiayev
- Merge remote-tracking branch 'jiaye/physicalglareopti' into pp by @jiayev
- fix compile and remove sparse by @jiayev
- fix(post-processing): stop compile boot stalls (#484) by @jiayev
- fix(shadercache): wake dispatcher on slot release (#490) by @alandtse
- fix(postprocessing): close async compile UAF (#500) by @alandtse
- refactor(shadercache): unify compile admission (#502) by @alandtse
- change target focus logic by @jiayev
- fix warnings by @jiayev
- try move some pass to raster by @jiayev
- Merge branch 'dev' into pp by @jiayev
- fix raster by @jiayev
- Merge remote-tracking branch 'doodlum/dev' into pp by @jiayev
- first try by @jiayev
- fix compile by @jiayev
- more color management by @jiayev
- texture management by @jiayev
- Merge branch 'dev' into pp-llcolormanagement by @jiayev
- try fix sky and vl by @jiayev
- fix(deferred): remove stray brace breaking SSGI compilation by @jiayev
- color space fixes by @jiayev
- refactor(color): new linear lighting by @jiayev
- Merge branch 'pp-llcolormanagement' of https://github.com/jiayev/skyrim-community-shaders into pp-llcolormanagement by @jiayev
- fix nan by @jiayev
- fft optimize by @jiayev
- fix(shadercache): inject ENABLE_LL/ENABLE_ACESCG into manually-compiled shaders by @jiayev
- Merge commit '5b37327079d9ee89286ce5757af90357cbb4341f' into pp-llcolormanagement by @jiayev
- ll refactor by @jiayev
- handle light atten by @jiayev
- change default ll on by @jiayev
- fix rel on 1.5 by @jiayev