- feat(snow): add Snow Deformation feature scaffolding by @josefplyr1
- feat(snow): add persistent deformation map resources by @josefplyr1
- feat(snow): gather stamps from Havok collision shapes by @josefplyr1
- feat(snow): dispatch the deformation update compute pass by @josefplyr1
- feat(snow): plumb deformation data to the shaders by @josefplyr1
- feat(snow): integrate deformation into the lighting shader by @josefplyr1
- feat(snow): loose props carve trenches by @josefplyr1
- feat(snow): trench render distance slider by @josefplyr1
- feat(snow): refill only while snowing by @josefplyr1