- Backup current version by @DwemerEngineer
- Mostly Working - Extended Not by @DwemerEngineer
- Fixed disappearing grass by @DwemerEngineer
- Fully Functional by @DwemerEngineer
- cleanup with optimizations by @DwemerEngineer
- Upload optimized version by @DwemerEngineer
- hiz Test by @DwemerEngineer
- Revert "hiz Test" by @DwemerEngineer
- CPU/GPU Optimizations + better fade by @DwemerEngineer
- Depth Pass optimizations by @DwemerEngineer
- cleanup and switch to per CS fade + wind by @DwemerEngineer
- Attempt to optimize draw overhead and depth + far cost by @DwemerEngineer
- Fix Grass flickering by @DwemerEngineer
- Fix disappearing instances by @DwemerEngineer
- cleanup old buffers and reduce ini overhead by @DwemerEngineer
- Pixel Size Culling, fast HiZ, improved perf by @DwemerEngineer
- Split up files and fix duplicated draws by @DwemerEngineer
- Update CommonLibSSE-NG by @DwemerEngineer
- Address AI Comments and fix build by @DwemerEngineer
- Remove phantom shader by @DwemerEngineer
- Address more comments by @DwemerEngineer
- Add LOD suffix and clean comments by @DwemerEngineer
- Address potential overrun and buffer failure by @DwemerEngineer
- Cleanup commit history by @DwemerEngineer
- Mostly Working - Extended Not by @DwemerEngineer
- Fixed disappearing grass by @DwemerEngineer
- Fully Functional by @DwemerEngineer
- cleanup with optimizations by @DwemerEngineer
- Upload optimized version by @DwemerEngineer
- hiz Test by @DwemerEngineer
- Revert "hiz Test" by @DwemerEngineer
- CPU/GPU Optimizations + better fade by @DwemerEngineer
- Depth Pass optimizations by @DwemerEngineer
- cleanup and switch to per CS fade + wind by @DwemerEngineer
- Attempt to optimize draw overhead and depth + far cost by @DwemerEngineer
- Fix Grass flickering by @DwemerEngineer
- Fix disappearing instances by @DwemerEngineer
- cleanup old buffers and reduce ini overhead by @DwemerEngineer
- Pixel Size Culling, fast HiZ, improved perf by @DwemerEngineer
- Split up files and fix duplicated draws by @DwemerEngineer
- Update CommonLibSSE-NG by @DwemerEngineer
- Address AI Comments and fix build by @DwemerEngineer
- Remove phantom shader by @DwemerEngineer
- Address more comments by @DwemerEngineer
- Add LOD suffix and clean comments by @DwemerEngineer
- Address potential overrun and buffer failure by @DwemerEngineer
- Merge branch 'grass-optimizations' of https://github.com/DwemerEngineer/skyrim-community-shaders into grass-optimizations by @DwemerEngineer
- Resolve removal stutter and improve comment quality and code readibility by @DwemerEngineer
- Fix missing AE Offsets by @DwemerEngineer
- Address more AI comments by @DwemerEngineer
- Pin Commonlib to the 6.0.0 release by @DwemerEngineer
- Optimize Mips with SPD and add safety checks and clarifications by @DwemerEngineer
- Finish rename and culling scale for unequal dr by @DwemerEngineer
- Further code safety and clarify improvements by @DwemerEngineer
- Clarify lock usage by @DwemerEngineer
- Merge branch 'dev' into grass-optimizations by @DwemerEngineer
- Get stride from mesh to avoid garbage vertices by @DwemerEngineer
- Switch capture rejection to debug to avoid spamming zero count captures by @DwemerEngineer