- fix: remove colorpow by @doodlum
- fix: fix specular in linear space by @doodlum
- fix: fix ibl compile error by @doodlum
- feat: procedural gradient by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- chore: bump versions by @doodlum
- fix: fix nonsense by @doodlum
- fix: fix weather by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- chore: height fog things by @doodlum
- chore: remove volumetric rays (they are bad) by @doodlum
- fix: fixes by @doodlum
- chore: revert nonsense by @doodlum
- fix: skip nonsense by @doodlum
- fix: fix exponential fog by @doodlum
- fix: fix lightsprite by @doodlum
- fix: fix multipass techniques by @doodlum
- chore: remove most shader patches by @doodlum
- fix: fix some particle settings by @doodlum
- chore: clean up ibl/skylighting shading by @doodlum
- fix: remove ibl gating by @doodlum
- refactor: use shared epsilon by @doodlum
- chore: remove ibl changes by @doodlum
- chore: remove unused functions by @doodlum
- fix: skylighting in gamma space by @doodlum
- refactor: clean up skylighting by @doodlum
- Merge commit '52c493e2e' into effect11sh2 by @doodlum
- chore: enb attenuation by @doodlum
- chore: dont modify water by @doodlum
- chore: remove particle settings by @doodlum
- feat: proceduralsun by @doodlum
- chore: set values by @doodlum
- chore: set max flt min by @doodlum
- fix: fix sky compile by @doodlum
- chore: tweak sun settings by @doodlum
- chore: better sun glow curve by @doodlum
- feat: better procedural sky by @doodlum
- chore: revert change by @doodlum
- fix: allow zero curve by @doodlum
- refactor: cleanup by @doodlum
- fix: cursed string fix by @doodlum
- chore: update skylighting by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- fix: fix procedural sun edges by @doodlum
- fix: ibl fixes by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- fix: dont error on missing file by @doodlum
- chore: rename logging by @doodlum
- feat: better error display by @doodlum
- fix: better settings patches by @doodlum
- fix: readonly unmodifiable by @doodlum
- chore: add back applyskylighting by @doodlum
- chore: add back particle settings by @doodlum
- fix: fix some ibl things by @doodlum
- chore: rename to load and apply by @doodlum
- chore: add particle light intensity by @doodlum
- feat: start adding cloud scatter by @doodlum
- chore: add moons by @doodlum
- chore: add more support for cloud scatter by @doodlum
- chore: add volumetricrays settings by @doodlum
- feat: initial volumtricrays implementation by @doodlum
- perf: optimise by @doodlum
- perf: more optimisations by @doodlum
- fix: move volumetric rays to its own pass by @doodlum
- chore: simplify math by @doodlum
- chore: optimisations by @doodlum
- refactor: move volumetricrays by @doodlum
- fix: dont modify alpha by @doodlum
- refactor: unify skysync and effect11 by @doodlum
- chore: clean up skysync etc by @doodlum
- fix: fix volumetric rays at night by @doodlum
- fix: more skysync fixes by @doodlum
- chore: clear up by @doodlum
- chore: more clean up by @doodlum
- chore: delay moon fade in by @doodlum
- feat: betterer by @doodlum
- fix: many fixes for skysync by @doodlum
- fix: copy to framebuffer2 by @doodlum
- chore: disable alt sun path by default by @doodlum
- fix: fix volumetricrays by @doodlum
- chore: exterior only settings by @doodlum
- fix: consider enbeffect.fx missing an error by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- fix: effect fixes by @doodlum
- fix: use volumetric fog check by @doodlum
- fix: fix nonsense by @doodlum
- refactor: organise settings and defaults by @doodlum
- fix: fix volumetric rays color by @doodlum
- fix: no enb specific logic by @doodlum
- chore: simplify sun more by @doodlum
- fix: sky shader fixes by @doodlum
- chore: remove CalculateCloudsEdgeFromScattering setting by @doodlum
- feat: optimise volumetric rays by @doodlum
- chore: adjust color correction by @doodlum
- fix: fix props for orbital bodies by @doodlum
- fix: compensate cloud scatter by @doodlum
- fix: cursed fix by @doodlum
- fix: fix sun by @doodlum
- fix: add dither by @doodlum
- chore: improve dithering by @doodlum
- chore: clear up by @doodlum
- chore: more aggressive dither by @doodlum
- chore: add pdf reference by @doodlum
- chore: use highest quality possible dither by @doodlum
- chore: less aggressive dither by @doodlum
- chore: mix with original noise by @doodlum
- fix: add ibl to particle by @doodlum
- feat: rain/snow starting to work by @doodlum
- chore: closer but needs work by @doodlum
- fix: fixes by @doodlum
- perf: optimise rain by @doodlum
- perf: optimise some overdraw by @doodlum
- chore: perf improvements and removed snow by @doodlum
- feat: statistics page by @doodlum
- feat: getting there by @doodlum
- feat: advanced profiling by @doodlum
- fix: partial banding fix by @doodlum
- fix: better banding fix by @doodlum
- fix: clean up by @doodlum
- fix: correct math by @doodlum
- feat: sloppy rain by @doodlum
- perf: optimise by @doodlum
- chore: revert by @doodlum
- feat: doesnt suck by @doodlum
- fix: clean up settings by @doodlum
- fix: fix saturation by @doodlum
- fix: use extractlighting again by @doodlum
- chore: remove presets system for now by @doodlum
- chore: bump feature versions by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- fix: fix ssgi overdarkening by @doodlum
- fix: disable more settings by @doodlum
- fix: more fixes by @doodlum
- fix: linearise vertexao by @doodlum
- fix: more fixes, skylighting by @doodlum
- fix: fix volumetric shadows by @doodlum
- fix: use msm by @doodlum
- fix: maybe fixes something by @doodlum
- fix: start fixing skylighting by @doodlum
- chore: add back blur by @doodlum
- chore: update to simplify by @doodlum
- fix: just revert skylighting changes by @doodlum
- fix: fix cloud curve by @doodlum
- fix: disable nat enb settings by @doodlum
- chore: halve max zenith by @doodlum
- fix: fix path by @doodlum
- chore: remove hardcoded categories by @doodlum
- perf: improve cpu performance by @doodlum
- chore: improve volumetric rays by @doodlum
- chore: remove oklab by @doodlum
- fix: remove bad variables by @doodlum
- chore: add weather blending by @doodlum
- fix: fix settings by @doodlum
- refactor: optional enb extender by @doodlum
- chore: add weather hint by @doodlum
- chore: hide disabled groups by @doodlum
- chore: improved rewrite by @doodlum
- fix: separators fix by @doodlum
- refactor: betterer by @doodlum
- fix: fix more nonsense by @doodlum
- fix: fixes by @doodlum
- fix: more fixes by @doodlum
- chore: use tree node instead by @doodlum
- chore: remove time periods row by @doodlum
- fix: compile fixes by @doodlum
- fix: fixes by @doodlum
- fix: sloppy fixes by @doodlum
- fix: fix cabbage enb by @doodlum
- chore: remove aurora settings by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- fix: fix da slop by @doodlum
- fix: fix cloud bleed by @doodlum
- fix: fix moon brightness by @doodlum
- fix: don't ignore srgb by @doodlum
- chore: different cloud edge by @doodlum
- fix: fix screenshot compile error by @doodlum
- chore: move to shared hooks by @doodlum
- fix: fix render targets by @doodlum
- refactor: move to state by @doodlum
- chore: bump versions by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- revert: remove branch changes to RCAS, SkySync, GrassLighting by @doodlum
- revert: remove VR-only and unrelated changes by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- fix: resolve merge conflicts from dev integration by @doodlum
- fix(effect11): replace GET_INSTANCE_MEMBER with GetRuntimeData by @doodlum
- fix(effect11): use graphicsState for screen dimensions by @doodlum
- fix(upscaling): add VR intermediate texture declarations by @doodlum
- fix(vr): replace globals::game::isVR with REL::Module::IsVR() by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- chore: bump feature versions for PR audit by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- revert(volumetric-shadows): remove effect11sh2 changes to VolumetricShadows and ExponentialHeightFog by @doodlum
- refactor: remove all VR references and reset Upscaling to dev by @doodlum
- refactor: clean up effect11sh2 scope by @doodlum
- fix(i18n): sync en.json with updated VolumetricShadows strings by @doodlum
- fix(effect11): remove out-of-scope changes by @doodlum
- fix(effect11): remove UNIT_TEST guard from Color.hlsli by @doodlum
- fix(effect11): reset ExponentialHeightFog.ini to dev by @doodlum
- fix(effect11): reset Hair.hlsli to dev by @doodlum
- style(effect11): fix trailing whitespace and restore comments by @doodlum
- fix(effect11): reset HDRDisplay.cpp and HDRDisplay.h to dev by @doodlum
- fix(effect11): restore ShadowSampling ambient API changes by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- fix(IBL): resolve merge conflict in GetCommonBufferData by @doodlum
- fix(IBL): return PerFrame struct from GetCommonBufferData by @doodlum
- fix(effect11): rt hook (#2559) by @InTheBottle
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- perf(effect11): scoped state backup + half-res volumetric rays by @doodlum
- fix(shaders): restore IBL/Skylighting API callers broke by @doodlum
- chore(shaders): drop stale SkyrimVR comment by @doodlum
- refactor(effect11): joint bilateral half-res volumetric rays by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11sh2 by @doodlum
- Merge branch 'effect11sh2' of https://github.com/community-shaders/skyrim-community-shaders into effect11sh2 by @doodlum
- style(effect11): tighten comments to codebase voice by @doodlum
- Merge remote-tracking branch 'origin/effect11sh2' into effect11sh2 by @doodlum
- chore(sss): bump version to 3-2-0 by @doodlum
- Merge branch 'effect11sh2' of https://github.com/community-shaders/skyrim-community-shaders into effect11sh2 by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- fix(effect11): update moon cloud lighting by @doodlum
- fix: dimmer moons by @doodlum
- fix(subsurface scattering): glowing blood decal on skin (#2568) by @InTheBottle
- feat(grass): generate normals from geometry bounds by @doodlum
- fix: revert grass changes by @doodlum
- fix: rain fixes by @doodlum
- effect11 fire support by @InTheBottle
- move to main, no TOD by @InTheBottle
- move by @InTheBottle
- feat(effect11): fire detection\support (#2574) by @doodlum
- fix(effect11): clamp desaturation to prevent negative colors by @doodlum
- chore: remove unused settings by @doodlum
- chore: clean up by @doodlum
- chore: betterer by @doodlum
- chore: fixes by @doodlum
- fix: fixes by @doodlum
- refactor(effect11): clean up post-processing and settings (#2584) by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum
- Claude/update latest dev commit 661acb (#2585) by @doodlum
- fix: revert unrelated changes in Skylighting, SkySync, SubsurfaceScattering by @doodlum
- feat(effect11): add billboard particle lights by @doodlum
- refactor(effect11): simplify particle lights by @doodlum
- refactor(effect11): remove materialLuma check by @doodlum
- refactor(effect11): remove SEH from TryGetMaxAlphaVertexColor by @doodlum
- refactor(llf): move particle lights into LightLimitFix by @doodlum
- fix(llf): fix declaration order and remove unused parameter by @doodlum
- fix(engine): add EffectShaderNoDecalsFix by @doodlum
- fix(llf): persist particle light settings by @doodlum
- fix(menu): use IsDown for Shift+Enter toggle by @doodlum