github community-shaders/skyrim-community-shaders v1.7.0-pr2535
Community Shaders 1.7.0 PR #2535

latest releases: v1.7.0-pr2458, v1.7.2, v1.7.0-pr2536...
pre-releaseone day ago
  • feat(remote-control): add MCP server core feature (#27) by @alandtse
  • feat(mcp): shader recompile observability (#62) by @alandtse
  • feat(mcp): integrate devbench (#66) by @alandtse
  • Merge branch 'dev' into mcp-devbench by @SkrubbySkrubInAShrub
  • chore: branding and translations by @SkrubbySkrubInAShrub
  • chore: port part of restart API so it compiles by @SkrubbySkrubInAShrub
  • fix: rabbit comments. by @SkrubbySkrubInAShrub
  • Merge branch 'dev' into mcp-devbench by @doodlum
  • Merge branch 'dev' into mcp-devbench by @doodlum
  • fix(remote-control): remove SupportsVR references absent from upstream by @doodlum
  • fix(remote-control): remove all VR references absent from upstream by @doodlum
  • chore(remote-control): remove dead code from PR by @doodlum
  • feat(devbench): add kind=profiler to inspect tool by @doodlum
  • perf(cubemaps): equalise per-frame GPU cost across update cycle by @doodlum
  • Merge branch 'dev' into feat/mcp-devbench by @doodlum
  • Remove AI slop comments from dynamic cubemaps header by @doodlum
  • 📝 Add docstrings to feat/mcp-devbench (#2536) by @coderabbitai[bot]
  • Remove AI slop comments by @doodlum

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