- feat(volumetric-shadows): moment shadow mapping and dynamic blur by @doodlum
- refactor(volumetric-shadows): switch from MSM to EVSM by @doodlum
- fix(volumetric-shadows): remove VR cascade extraction path by @doodlum
- fix(volumetric-shadows): use orthographic global depth normalization for EVSM by @doodlum
- chore: vsm stuff by @doodlum