| CloudShadows
| False
| Nexus
| Adds realistic cloud shadows that move across the landscape, creating dynamic li...
| Dynamic cloud shadow projection on terrain and objects, Configurable shadow opacity for artistic control, Real-time shadow movement synchronized with cloud motion, ...
|
| DynamicCubemaps
| True
|
| Provides real-time environment mapping and reflections by generating dynamic cub...
| Real-time environment capture for realistic reflections, Dynamic cube map generation based on camera position, Enhanced water reflections with environmental details, ...
|
| ExponentialHeightFog
| False
| Nexus
| Exponential Height Fog adds a realistic fog effect that increases in density wit...
| Added exponential height fog effect, Adapted to vanilla fog settings, Creates atmospheric depth
|
| ExtendedMaterials
| True
|
| Extended Materials adds advanced material effects including parallax occlusion m...
| Parallax occlusion mapping for depth, Complex material blending, Terrain heightmap support, ...
|
| ExtendedTranslucency
| True
|
| Extended Translucency provides realistic rendering of thin fabric and other tran...
| Multiple translucency material models (rim edge, isotropic/anisotropic fabric), Realistic fabric translucency with directional light transmission, ...
|
| GrassCollision
| False
|
| Enables dynamic grass interactions where grass bends and moves in response to ac...
| Real-time grass deformation from actor movement, Collision detection for up to 256 simultaneous interactions, Dynamic tracking of actor positions for grass response, ...
|
| GrassLighting
| False
|
| Grass Lighting enhances grass rendering with improved lighting, specularity, and...
| Enhanced grass lighting model, Specular highlights on grass, Subsurface scattering effects, ...
|
| HDRDisplay
| False
| Nexus
| Real High Dynamic Range output for HDR displays.
| HDR10 output support (10-bit) with upgraded HDR buffers (16-Bit), and fully unclamped rendering pipeline for true HDR values., HDR-aware tonemapping based on Skyrim's ISHDR path (Reinhard/Hejl-Burgess-Dawson), ...
|
| HairSpecular
| False
| Nexus
| Provides better hair shading with realistic specular highlights and tangent-base...
| Realistic hair specular highlights, Enhanced hair glossiness and saturation controls, Separate specular and diffuse lighting multipliers, ...
|
| IBL
| True
|
| Replaces the game's ambient lighting with physically-based IBL derived from cube...
| Projects environment and sky cubemaps into spherical harmonics (SH) for irradiance, Dual IBL sources: environment cubemap (Dynamic Cubemaps) and Skyrim's native sky reflections cubemap, DALC brightness matching to keep IBL consistent with the game's ambient light levels, ...
|
| InteriorSun
| True
|
| Allows for the sun and moon to cast light and shadows into interior spaces.
| Functions only for explicitly enabled interiors, Utilizes existing sun, moon, ...
|
| InverseSquareLighting
| True
|
| Implements an additional inverse square falloff for lighting which allows for a ...
| Automatic light radius calculation based on intensity, Lights smoothly fade out at a configurable cutoff, solving the infinite distance problem, ...
|
| LODBlending
| True
|
| Provides seamless visual transitions between Level of Detail (LOD) objects and f...
| Smooth LOD object brightness blending, Enhanced terrain LOD appearance matching, Snow-specific LOD brightness adjustment, ...
|
| LightLimitFix
| True
|
| Light Limit Fix removes the vanilla game's 4-light limit, allowing unlimited dyn...
| Removes 4-light limit, Unlimited dynamic lights, Improved lighting quality, ...
|
| LinearLighting
| True
|
| Linear Lighting does internal color space conversion to improve lighting calcula...
| Customizable gamma correction, Corrects lighting calculations, Makes PBR really work
|
| PerformanceOverlay
| True
|
| Real-time performance monitoring system that displays FPS, frame times, draw cal...
| Real-time FPS and frame time monitoring with configurable update intervals, Interactive draw call analysis with per-shader type performance breakdown, VRAM usage monitoring with visual progress bars, ...
|
| RenderDoc
| True
|
| In-application RenderDoc capture support and convenience UI.
| Attach comments to captures that appear in RenderDoc UI, Open captures folder, Capture file management
|
| ScreenSpaceGI
| False
| Nexus
|
|
|
| ScreenSpaceShadows
| False
|
| Screen Space Shadows enhances shadow quality by adding detailed contact shadows ...
| Enhanced contact shadows, Improved shadow detail, Better shadow accuracy, ...
|
| SkySync
| False
| Nexus
| Synchronizes volumetric lighting and shadows with the actual sun and moon positi...
| Fixes the mismatch between the positions of the sun and moons and the lighting direction, Includes a configurable alternative sun path for more realistic and dramatic lighting, Smoothly switches the light source between the sun and moons based on visibility, ...
|
| Skylighting
| False
| Nexus
| Simulates realistic ambient lighting by calculating sky occlusion and directiona...
| Sky occlusion calculation for ambient lighting, Directional skylighting based on environment geometry, Enhanced ambient lighting for outdoor scenes, ...
|
| SubsurfaceScattering
| False
|
| Subsurface Scattering simulates light penetration through translucent materials ...
| Realistic skin lighting, Light penetration simulation, Separate profiles for different materials, ...
|
| TerrainBlending
| False
| Nexus
| Provides seamless blending between terrain and objects, eliminating harsh transi...
| Seamless terrain-to-object blending transitions, Advanced depth buffer manipulation for smooth integration, Support for alternative terrain rendering modes, ...
|
| TerrainHelper
| False
| Nexus
| Provides enhanced terrain material support for terrain mods that require additio...
| Extended texture slot support for terrain materials, Parallax mapping integration for terrain textures, Automatic terrain material detection and setup, ...
|
| TerrainShadows
| True
|
| Adds realistic shadow casting from terrain features using heightmap data to crea...
| Heightmap-based terrain shadow calculation, Dynamic shadow updates based on sun position, Support for custom heightmap files, ...
|
| TerrainVariation
| False
| Nexus
| Terrain Variation reduces the repeating pattern effect on terrain textures.\n Th...
| Reduces terrain texture tiling, Adjustable distance-based blending, Improved terrain visual quality, ...
|
| UnifiedWater
| True
|
| Unified Water provides a comprehensive fix to water LOD mismatch by replacing di...
| Unifies distant and close water appearance, streamlining all lighting visuals., Completely and fundamentally resolves water LOD mismatch issues., ...
|
| Upscaling
| False
| Nexus
| Advanced upscaling and frame generation technologies for improved performance
| DLSS (Deep Learning Super Sampling) support, FSR (FidelityFX Super Resolution) support, TAA (Temporal Anti-Aliasing) support, ...
|
| VR
| True
|
| Provides VR-specific optimizations and enhancements for Community Shaders, impro...
| Depth buffer culling optimization for VR performance, In-scene overlay menu with HMD/Controller/Fixed World attach modes, VR controller input with customizable button mappings, ...
|
| VolumetricLighting
| True
|
| Volumetric Lighting creates realistic light scattering effects through fog, dust...
| Realistic light scattering, God rays and atmospheric effects, Separate interior/exterior settings, ...
|
| VolumetricShadows
| True
|
| Volumetric Shadows provides downsampled VSM shadow maps for use by effects like ...
| Downsampled VSM shadows, Gaussian blur filtering, Multi-cascade support, ...
|
| WaterEffects
| True
|
| Water Effects enhances water rendering with realistic caustics and underwater li...
| Realistic water caustics, Enhanced underwater lighting, Dynamic light patterns on water surfaces, ...
|
| WeatherEditor
| True
|
| Development tool for editing weather, testing weather transitions, and managing ...
| Provides weather editing functionality, Includes dynamic saving and loading of vanilla post processing and weather settings., Real-time editing and previewing of effects, ...
|
| WetnessEffects
| False
| Nexus
| Adds realistic wetness effects including rain-based surface wetness, puddle form...
| Dynamic surface wetness based on weather conditions, Realistic puddle formation and shore wetness effects, Animated raindrop effects with splashes and ripples, ...
|