github community-shaders/skyrim-community-shaders v1.6.0-pr2428
Community Shaders 1.6.0 PR #2428

latest release: v1.6.0-pr2429
pre-release3 hours ago
  • feat: check feature compatibility (#1136) by @alandtse
  • ci: build cpp only when cpp changed (#1140) by @alandtse
  • build: remove pause from build script (#1142) by @alandtse
  • ci: create fallback for tj-actions/changed-files (#1146) by @alandtse
  • ci: add hlsl validation (#1145) by @alandtse
  • ci: treat skipped build or validation as success (#1148) by @alandtse
  • fix: detect core features properly (#1147) by @alandtse
  • fix(extended materials): green channel detection (#1152) by @doodlum
  • ci: always run cpp-build (#1149) by @alandtse
  • fix: support seasons swaps in PBR and TerrainHelper (#1099) by @hakasapl
  • fix: fix detection of deleted obsolete features (#1157) by @alandtse
  • feat: add fast random float gen based on pcg (#1158) by @sicsix
  • feat(ui): organize features under subheadings (#1155) by @davo0411
  • feat: add raindrop ripples on water (#577) by @TheRiverwoodModder
  • feat(ui): add Icon Support (#1107) by @davo0411
  • refactor: move BRDFs to separate file (#1161) by @jiayev
  • squash by @jiayev
  • initial by @jiayev
  • style: 🎨 apply clang-format changes by @jiayev
  • get it work in setupmaterial by @jiayev
  • style: 🎨 apply clang-format changes by @jiayev
  • kinda work by @jiayev
  • rework on skin wetness by @jiayev
  • small work on wetness by @jiayev
  • fix crash on situations by @jiayev
  • separate wetness map by @jiayev
  • fix crash and loading by @jiayev
  • fix pbrglossiness for wet by @jiayev
  • small ao trick by @jiayev
  • wetness rework by @jiayev
  • keep working on sweat by @jiayev
  • mix instead of mult by @jiayev
  • keep working on skin wetness by @jiayev
  • smoother, fix indirect by @jiayev
  • slightly better by @jiayev
  • dynamic wetness by @jiayev
  • work for hair by @jiayev
  • add wetness to clothes by @jiayev
  • making it more obvious by @jiayev
  • more detailed wetness by @jiayev
  • prevent sweat on metal by @jiayev
  • not applying extra on other stuff by @jiayev
  • change to per geom by @jiayev
  • add support for wet normal by @jiayev
  • use pow to make it more like droplets by @jiayev
  • extra wetness for hair by @jiayev
  • smol change by @jiayev
  • revert to the detail before by @jiayev
  • fix conditions by @jiayev
  • just use combined wet normal by @jiayev
  • set to 0 to disable by @jiayev
  • apply dual lobe on indirect by @jiayev
  • add info by @jiayev
  • use new BRDF by @jiayev
  • fix typo by @jiayev
  • refactor to avoid sampling when disabled by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • had to apply skin on non deferred by @jiayev
  • fix some nondeferred flickering by @jiayev
  • disable hook when disable skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • remove the detail ao because it looks bad by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • fix hlsl error by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • fix compile error by @jiayev
  • skin getsingleton fix by @jiayev
  • separate skin ao by @jiayev
  • fix mask by @jiayev
  • fix skin off by @jiayev
  • change pi to PBRLightingCompensation by @jiayev
  • fix skin decal by @jiayev
  • temp disable wetness, fix tex loading by @jiayev
  • revert special skin reflectance by @jiayev
  • skip in another way by @jiayev
  • fix wetness logic by @jiayev
  • really disable by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • better handling extra texture by @jiayev
  • fix compile error by @jiayev
  • fix compile error by @jiayev
  • reenable wetness by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • saturate curvature to avoid negative value by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • adapt to dev by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • separate wet normal for specular by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • fix broken detail by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • no more sweat at dead by @jiayev
  • add dw api by @jiayev
  • fix code by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge remote-tracking branch 'origin/dev' into advanced-skin by @jiayev
  • reduce skin detail bias by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • fix(Lighting): enhance soft lighting calculations in EvaluateLighting function by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • fix shader by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • fix(skin): install hooks in PostPostLoad for BSLightingShader by @jiayev
  • fix: rename SetShaderResouces to SetShaderResources for consistency by @jiayev
  • feat(skin): bone-anchored water wetness with temporal persistence by @jiayev
  • fix(skin): improve tooltip descriptions for skin wetness settings by @jiayev
  • fix(skin): decouple bone wetness from skinPerGeometry.y fade by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • fix double to float by @jiayev
  • Merge branch 'dev' into advanced-skin by @jiayev
  • revert per bone wetness by @jiayev

View Pull Request

Don't miss a new skyrim-community-shaders release

NewReleases is sending notifications on new releases.