github community-shaders/skyrim-community-shaders v1.6.0-pr2288
Community Shaders 1.6.0 PR #2288

latest release: v1.6.0-pr2458
pre-release4 hours ago
  • feat(UI): Time of Day by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • Merge branch 'dev' into time-of-day by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • Update EditorWindow.cpp by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • AI comments by @Dlizzio
  • AI comments by @Dlizzio
  • AI comments by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • AI comments by @Dlizzio
  • AI comments by @Dlizzio
  • code consolidation by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • fix double conversion by @Dlizzio
  • add columns instead of tabs by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • add to all times of day by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • scene settings manager doc by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • dialogue box by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • Merge branch 'dev' into time-of-day by @Dlizzio
  • row instead of column by @Dlizzio
  • Merge branch 'dev' into time-of-day by @Dlizzio
  • style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
  • Merge branch 'dev' into time-of-day by @Dlizzio
  • grouping loop by @Dlizzio
  • logger fix by @Dlizzio
  • AI hell by @Dlizzio
  • AI comments by @Dlizzio
  • AI comment by @Dlizzio
  • AI comments by @Dlizzio
  • AI comment by @Dlizzio
  • AI comment by @Dlizzio
  • AI comment by @Dlizzio
  • AI comment by @Dlizzio
  • AI comment by @Dlizzio
  • AI comment by @Dlizzio
  • Merge branch 'dev' into time-of-day by @Dlizzio
  • remove weather registry by @Dlizzio
  • Merge branch 'doodlum:dev' into time-of-day by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • fix(scene-manager): use cell-based interior check for DIAL/DWS compatibility by @Dlizzio
  • merge(dev): update scene-manager with latest dev by @Dlizzio
  • flyout and weather specific by @Dlizzio
  • rev by @Dlizzio
  • Merge branch 'doodlum:dev' into scene-manager by @Dlizzio
  • Merge branch 'doodlum:dev' into scene-manager by @Dlizzio
  • Merge branch 'doodlum:dev' into scene-manager by @Dlizzio
  • init by @Dlizzio
  • rev by @Dlizzio
  • Merge branch 'doodlum:dev' into scene-manager by @Dlizzio
  • fix: update CommonLibSSE-NG to v4.9.0 from dev by @Dlizzio
  • refactor(ssm): use shared Util:: SPID helpers by @Dlizzio
  • Merge remote-tracking branch 'upstream/dev' into scene-manager by @Dlizzio
  • export overwrites by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • Merge remote-tracking branch 'upstream/dev' into scene-manager by @Dlizzio
  • Merge branch 'doodlum:dev' into scene-manager by @Dlizzio
  • Merge dev into scene-manager by @Dlizzio
  • Merge branch 'community-shaders:dev' into scene-manager by @Dlizzio
  • rev by @Dlizzio
  • Merge remote-tracking branch 'upstream/dev' into scene-manager by @Dlizzio
  • remove md for now by @Dlizzio
  • version bump by @Dlizzio
  • Merge remote-tracking branch 'upstream/dev' into scene-manager by @Dlizzio
  • rev by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • Merge remote-tracking branch 'origin/dev' into scene-manager by @Dlizzio
  • helper wrapper by @Dlizzio
  • popup helper by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • overwrite rework by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • Merge branch 'community-shaders:dev' into scene-manager by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • rev by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • rev by @Dlizzio
  • rev by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • fix(i18n): sync translations after scene merge by @Dlizzio
  • chore: restore whitespace-only merge artifacts by @Dlizzio
  • chore(i18n): remove stale locale keys by @Dlizzio
  • fix(fog): include height fog in sky shader by @Dlizzio
  • Revert "fix(fog): include height fog in sky shader" by @Dlizzio
  • rework by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio
  • Merge branch 'dev' into scene-manager by @Dlizzio

View Pull Request

Don't miss a new skyrim-community-shaders release

NewReleases is sending notifications on new releases.