github community-shaders/skyrim-community-shaders v1.6.0
Community Shaders v1.6.0

one hour ago

1.6.0 (2026-05-31)

Bug Fixes

  • emat: fix complex mat detection (#2422) (66cfa42)
  • foliage: flip foliage normal and fix sss (#2344) (557ffc9)
  • grass: no screen space shadow on back faces (#2363) (5d60c52)
  • hdr: UI compositing for game and third-party mod UIs (#2398) (78a39b0)
  • ibl: disable skyibl in interior (#2427) (2a4442e)
  • ll: adjust default and fix non hdr gamma (#2325) (88a5358)
  • ll: reduce sky dither noise (#2342) (6c068be)
  • po3 Tweaks compatibility (#2373) (085f3e5)
  • screenshot: bounds-check staging texture mapped region (#2397) (46601cc)
  • ssgi: ensure ssgiil values off (#2372) (c22b906)
  • ssgi: use visibilitySpecular in specular depth-fade lerp (#2406) (7e2b37c)
  • TAA: banding and oversharpening (#2399) (7cc8038)
  • terrain-helper: restore parallax vs TruePBR (#2401) (bb6460d)
  • unified water: reduce transition flicker (#2367) (49b5288)
  • unified water: restore vanilla LOD ownership after attach (#2353) (8c9b18c)
  • unified-water: add null check for flowmap (#2438) (f9eb34f)
  • unified-water: cell transition flicker (#2419) (d7e2fa4)
  • unified-water: stabilize LOD water across transitions (#2429) (7211b31)
  • unified-water: validate water cells and clear stale LOD (#2425) (35b6f05)
  • upscaling: fix FSR regression from 1.4.8 (#2380) (b559a57)
  • upscaling: preserve D3D12 proxy swap chain (#2335) (73ab6da)
  • water reflection flicker (#2323) (43eb987)
  • water: fix water blending by setting buffers to RGBA16 (#2386) (d66da81)
  • weather editor: flatten top bar icons (#2426) (bf1ee05)
  • weather-editor: scale button size with text (#2366) (b703bf2)

Features

  • add lossless non-blocking screenshot capture (#2092) (ddcfe9d)
  • exp-height-fog: add vanilla fade toggle (#2229) (8eed381)
  • height fog: separate inscattering color settings (#2301) (c1a200e)
  • renderdoc: add multi-frame captures (#2355) (533a6bf)
  • tracy: bump to upstream master snapshot (#2384) (57b827f)
  • truepbr: add vertex ambient occlusion slider (#2329) (cefdcde)
  • upscaling: framegen in menus option (#2284) (c7df037)
  • weather-editor: adaptively set weather editor key (#2334) (5f86ef7)
  • weather-editor: expand inheritance, add indicators (#2322) (54b19ea)
  • weather-editor: inheritance indicators for cell lighting (#2330) (662e983)
  • weather-editor: per-tab active record selector (#2333) (1d48868)

Feature Version Audit

Compared to base: v1.6.0
Base commit date: 2026-05-31T00:26:38Z (Sunday, May 31, 2026 12:26 AM)
Generated: 2026-05-31 09:01:36

Feature Prior Ver Proposed Ver Needs Bump Change Types Note Commit
Terrain Shadows - Heightmaps - - False
Terrain Blending 1-1-0 - False
Water Effects 1-1-3 - False
Terrain Helper 1-0-1 - False
Subsurface Scattering 3-0-2 - False
Dynamic Cubemaps 2-3-2 - False
Skylighting 1-3-0 - False
Linear Lighting 1-1-1 - False
Cloud Shadows 1-4-0 - False
Sky Sync 1-1-0 - False
Extended Translucency 1-0-0 - False
Screen Space GI 4-1-1 - False
HDR Display 1-0-2 - False
Volumetric Shadows 2-0-2 - False
Unified Water 1-0-2 - False
Interior Sun 1-0-2 - False
Extended Materials 1-2-0 - False
Screen-Space Shadows 2-1-0 - False
Terrain Shadows 1-1-0 - False
LOD Blending 1-0-0 - False
Exponential Height Fog 1-2-0 - False
Inverse Square Lighting 1-3-0 - False
IBL 1-1-1 - False
Upscaling 1-4-0 - False
Hair Specular 1-1-0 - False
VR 1-1-0 - False
Screenshot 1-0-0 - False
RenderDoc 1-1-0 - False
Grass Collision 3-0-5 - False
Light Limit Fix 3-0-4 - False
Performance Overlay 1-1-0 - False
Terrain Variation 1-0-1 - False
Weather Editor 2-0-1 - False
Wetness Effects 3-1-0 - False
Grass Lighting 2-0-3 - False
TruePBR 1-0-0 - False
Volumetric Lighting 1-1-0 - False

Critical Information Summary

Feature Metadata Summary

Feature Is Core Mod Link Description Key Features
CloudShadows False Nexus Adds realistic cloud shadows that move across the landscape, creating dynamic li... Dynamic cloud shadow projection on terrain and objects, Configurable shadow opacity for artistic control, Real-time shadow movement synchronized with cloud motion, ...
DynamicCubemaps True Provides real-time environment mapping and reflections by generating dynamic cub... Real-time environment capture for realistic reflections, Dynamic cube map generation based on camera position, Enhanced water reflections with environmental details, ...
ExponentialHeightFog False Nexus Exponential Height Fog adds a realistic fog effect that increases in density wit... Added exponential height fog effect, Adapted to vanilla fog settings, Creates atmospheric depth
ExtendedMaterials True Extended Materials adds advanced material effects including parallax occlusion m... Parallax occlusion mapping for depth, Complex material blending, Terrain heightmap support, ...
ExtendedTranslucency True Extended Translucency provides realistic rendering of thin fabric and other tran... Multiple translucency material models (rim edge, isotropic/anisotropic fabric), Realistic fabric translucency with directional light transmission, ...
GrassCollision False Enables dynamic grass interactions where grass bends and moves in response to ac... Real-time grass deformation from actor movement, Collision detection for up to 256 simultaneous interactions, Dynamic tracking of actor positions for grass response, ...
GrassLighting False Grass Lighting enhances grass rendering with improved lighting, specularity, and... Enhanced grass lighting model, Specular highlights on grass, Subsurface scattering effects, ...
HDRDisplay False Nexus Real High Dynamic Range output for HDR displays. HDR10 output support (10-bit) with upgraded HDR buffers (16-Bit), and fully unclamped rendering pipeline for true HDR values., HDR-aware tonemapping based on Skyrim's ISHDR path (Reinhard/Hejl-Burgess-Dawson), ...
HairSpecular False Nexus Provides better hair shading with realistic specular highlights and tangent-base... Realistic hair specular highlights, Enhanced hair glossiness and saturation controls, Separate specular and diffuse lighting multipliers, ...
IBL True Replaces the game's ambient lighting with physically-based IBL derived from cube... Projects environment and sky cubemaps into spherical harmonics (SH) for irradiance, Dual IBL sources: environment cubemap (Dynamic Cubemaps) and Skyrim's native sky reflections cubemap, DALC brightness matching to keep IBL consistent with the game's ambient light levels, ...
InteriorSun True Allows for the sun and moon to cast light and shadows into interior spaces. Functions only for explicitly enabled interiors, Utilizes existing sun, moon, ...
InverseSquareLighting True Implements an additional inverse square falloff for lighting which allows for a ... Automatic light radius calculation based on intensity, Lights smoothly fade out at a configurable cutoff, solving the infinite distance problem, ...
LODBlending True Provides seamless visual transitions between Level of Detail (LOD) objects and f... Smooth LOD object brightness blending, Enhanced terrain LOD appearance matching, Snow-specific LOD brightness adjustment, ...
LightLimitFix True Light Limit Fix removes the vanilla game's 4-light limit, allowing unlimited dyn... Removes 4-light limit, Unlimited dynamic lights, Improved lighting quality, ...
LinearLighting True Linear Lighting does internal color space conversion to improve lighting calcula... Customizable gamma correction, Corrects lighting calculations, Makes PBR really work
PerformanceOverlay True Real-time performance monitoring system that displays FPS, frame times, draw cal... Real-time FPS and frame time monitoring with configurable update intervals, Interactive draw call analysis with per-shader type performance breakdown, VRAM usage monitoring with visual progress bars, ...
RenderDoc True In-application RenderDoc capture support and convenience UI. Attach comments to captures that appear in RenderDoc UI, Open captures folder, Capture file management
ScreenSpaceGI False Nexus
ScreenSpaceShadows False Screen Space Shadows enhances shadow quality by adding detailed contact shadows ... Enhanced contact shadows, Improved shadow detail, Better shadow accuracy, ...
SkySync False Nexus Synchronizes volumetric lighting and shadows with the actual sun and moon positi... Fixes the mismatch between the positions of the sun and moons and the lighting direction, Includes a configurable alternative sun path for more realistic and dramatic lighting, Smoothly switches the light source between the sun and moons based on visibility, ...
Skylighting False Nexus Simulates realistic ambient lighting by calculating sky occlusion and directiona... Sky occlusion calculation for ambient lighting, Directional skylighting based on environment geometry, Enhanced ambient lighting for outdoor scenes, ...
SubsurfaceScattering False Subsurface Scattering simulates light penetration through translucent materials ... Realistic skin lighting, Light penetration simulation, Separate profiles for different materials, ...
TerrainBlending False Nexus Provides seamless blending between terrain and objects, eliminating harsh transi... Seamless terrain-to-object blending transitions, Advanced depth buffer manipulation for smooth integration, Support for alternative terrain rendering modes, ...
TerrainHelper False Nexus Provides enhanced terrain material support for terrain mods that require additio... Extended texture slot support for terrain materials, Parallax mapping integration for terrain textures, Automatic terrain material detection and setup, ...
TerrainShadows True Adds realistic shadow casting from terrain features using heightmap data to crea... Heightmap-based terrain shadow calculation, Dynamic shadow updates based on sun position, Support for custom heightmap files, ...
TerrainVariation False Nexus Terrain Variation reduces the repeating pattern effect on terrain textures.\n Th... Reduces terrain texture tiling, Adjustable distance-based blending, Improved terrain visual quality, ...
UnifiedWater True Unified Water provides a comprehensive fix to water LOD mismatch by replacing di... Unifies distant and close water appearance, streamlining all lighting visuals., Completely and fundamentally resolves water LOD mismatch issues., ...
Upscaling False Nexus Advanced upscaling and frame generation technologies for improved performance DLSS (Deep Learning Super Sampling) support, FSR (FidelityFX Super Resolution) support, TAA (Temporal Anti-Aliasing) support, ...
VR True Provides VR-specific optimizations and enhancements for Community Shaders, impro... Depth buffer culling optimization for VR performance, In-scene overlay menu with HMD/Controller/Fixed World attach modes, VR controller input with customizable button mappings, ...
VolumetricLighting True Volumetric Lighting creates realistic light scattering effects through fog, dust... Realistic light scattering, God rays and atmospheric effects, Separate interior/exterior settings, ...
VolumetricShadows True Volumetric Shadows provides downsampled VSM shadow maps for use by effects like ... Downsampled VSM shadows, Gaussian blur filtering, Multi-cascade support, ...
WaterEffects True Water Effects enhances water rendering with realistic caustics and underwater li... Realistic water caustics, Enhanced underwater lighting, Dynamic light patterns on water surfaces, ...
WeatherEditor True Development tool for editing weather, testing weather transitions, and managing ... Provides weather editing functionality, Includes dynamic saving and loading of vanilla post processing and weather settings., Real-time editing and previewing of effects, ...
WetnessEffects False Nexus Adds realistic wetness effects including rain-based surface wetness, puddle form... Dynamic surface wetness based on weather conditions, Realistic puddle formation and shore wetness effects, Animated raindrop effects with splashes and ripples, ...

Actionable Suggestions

  • GrassCollision: Update INI: add mod link
  • GrassLighting: Update INI: add mod link
  • ScreenSpaceGI: Update INI: add description, key features
  • ScreenSpaceShadows: Update INI: add mod link
  • SubsurfaceScattering: Update INI: add mod link

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