github community-shaders/skyrim-community-shaders v1.5.1-pr2354
Community Shaders 1.5.1 PR #2354

latest releases: v1.5.1-pr2357, v1.5.1-pr2356
pre-release6 hours ago
  • Merge branch 'dev' into pp by @Pentalimbed
  • feat: add melon tonemapper by @Pentalimbed
  • feat: add kajiya tonemapepr, oklch saturation by @Pentalimbed
  • fix: default settings by @Pentalimbed
  • feat: add colour mixing, bypass serialisation by @Pentalimbed
  • chore: better colour mixer ui, remove logspace transofrms by @Pentalimbed
  • chore: def settings by @Pentalimbed
  • feat: LUT by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • fix: offset by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • Revert "fix: remove tpbr albedo lin2srgb (#421)" by @Pentalimbed
  • Revert "fix: remove all linear/srgb conversion, save for pbr albedo (#420)" by @Pentalimbed
  • chore: 1.5 for everything by @Pentalimbed
  • Merge branch 'dev-revert-1.5' into pp by @Pentalimbed
  • chore: def settings by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • fix: remove 1.5 gamma by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • Merge branch 'dev' into pp by @Pentalimbed
  • chore: update to new include scheme by @Pentalimbed
  • chore: update shaders to new include scheme by @Pentalimbed
  • chore: update shaders to color namespace by @Pentalimbed
  • Squashed commit of the following: by @jiayev
  • Squashed commit of the following: by @jiayev
  • add acescct by @jiayev
  • acescct math fix by @jiayev
  • add different log curves by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • more funny changes by @midona-rhel
  • Merge branch 'jiayev:pp' into motion-blur by @midona-rhel
  • Revert "Merge branch 'jiayev:pp' into motion-blur" by @midona-rhel
  • Reapply "Merge branch 'jiayev:pp' into motion-blur" by @midona-rhel
  • Finalized by @midona-rhel
  • Added error debugging by @midona-rhel
  • dynamic res fix by @midona-rhel
  • optimized by @midona-rhel
  • Merge branch 'motion-blur' into optimization by @midona-rhel
  • Fixed CTD by @midona-rhel
  • super duper fast by @midona-rhel
  • Merge branch 'dev' into pp by @jiayev
  • Merge remote-tracking branch 'midona/optimization' into pp by @jiayev
  • Merge remote-tracking branch 'origin/dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • first load settings by @jiayev
  • fix refraction by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • make sure to copy to both buffer by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • style: 🎨 apply clang-format changes by @jiayev
  • ability to disable vanilla pp or not by @jiayev
  • style: 🎨 apply clang-format changes by @jiayev
  • small changes by @jiayev
  • set disable vanilla on by default by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • add info by @jiayev
  • make loading settings and setup resources asynchronous by @jiayev
  • fix loading by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • display more vanilla is data by @jiayev
  • fix error by @jiayev
  • apply fade and tint by @jiayev
  • fix error by @jiayev
  • let dof run after taa/upsampling by @jiayev
  • fix default crashing issue by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • fix pp loading by @jiayev
  • fix pp getsingleton by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • change category by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • try fixed pp by @jiayev
  • revert ppsetting by @jiayev
  • revert upscaling by @jiayev
  • renew menu by @jiayev
  • set new default by @jiayev
  • prevent stuck in page 2 bug by @jiayev
  • add gt7 tonemap by @jiayev
  • fix hlsl by @jiayev
  • fix loading by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • add tod by @jiayev
  • fix tod crash by @jiayev
  • fix crash by @jiayev
  • refactor vanillais and add interior by @jiayev
  • fix ininterior by @jiayev
  • really fix interior by @jiayev
  • huge refactor by @jiayev
  • some fix by @jiayev
  • add perfevent by @jiayev
  • fix invmatrix by @jiayev
  • fix tonemapper default by @jiayev
  • new default by @jiayev
  • fix saving tonemapper settings by @jiayev
  • add sliders by @jiayev
  • add temp tint shr by @jiayev
  • lutgen by @jiayev
  • fix oklch and new default by @jiayev
  • fix game tint fade blend by @jiayev
  • lut saving by @jiayev
  • fix error by @jiayev
  • output hint by @jiayev
  • fix color inconsistency by @jiayev
  • add tod adaptation range by @jiayev
  • fix compile error by @jiayev
  • fix default by @jiayev
  • load default by @jiayev
  • load default and opti dof by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • custom bokeh shapes by @jiayev
  • fix error and some dof change by @jiayev
  • more precise perf profile by @jiayev
  • remove upper bound for coc by @jiayev
  • optimize dof a bit, try to fix default by @jiayev
  • fix profile by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • use kmain for depth by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • adapt to dev by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • draw before upscale by @jiayev
  • fix compile by @jiayev
  • not use it for now by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • use util for interior test by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • filter neg value out by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • add border by @jiayev
  • fix errors by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • fix compile error by @jiayev
  • disable purkinje by default by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • fix fonts by @jiayev
  • fix border mv and color temperature by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • merge dev by @jiayev
  • disable some pp in menu by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • try fix setting got overwrite when updating cs by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • remove time of day handling and related settings by @jiayev
  • fix compile by @jiayev
  • fix compile by @jiayev
  • feat(color grading): add option to skip LUT for direct color grading by @jiayev
  • Merge branch 'pp' into pp-imagespace by @jiayev
  • fix(ColorGrading): change profile variable to reference by @jiayev
  • Merge branch 'dev' into pp-imagespace by @jiayev
  • migrate to common colorspaces.hlsli by @jiayev
  • idk if it fix anything but lets try by @jiayev
  • really fix pp buffer switch by @jiayev
  • Merge commit 'fae0ad736f64a7d4781fc26efc70f158b480860c' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • style: clang by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • refactor(colorgrading): auto color space transform with fixed input/output sRGB by @jiayev
  • refactor(colorgrading): split color space transform into 3-stage pipeline (input→working→tonemap→output) by @jiayev
  • refactor(colorgrading): support per-tonemapper input/output spaces, strip ACES Hill internal matrices by @jiayev
  • gt7 uses 2020 by @jiayev
  • clean up by @jiayev
  • add aces 2.0 by @jiayev
  • fix compile by @jiayev
  • fix aces 2 by @jiayev
  • try fix aces 2 by @jiayev
  • fix compile by @jiayev
  • try fix aces 2 by @jiayev
  • remove aces 2 by @jiayev
  • migrate files by @jiayev
  • fix lut uv by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • wider adaption range by @jiayev
  • Color grading refactor by @jiayev
  • refactor settings by @jiayev
  • clear mv for border by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • high gamut by @jiayev
  • more handling by @jiayev
  • skip vshader by @jiayev
  • gamut mapping by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • feat(pp): integrate post-processing with HDR Display by @jiayev
  • feat(pp): add Bloom/Flare Composite post-processing feature by @jiayev
  • lens flare rewrite by @jiayev
  • fixes by @jiayev
  • try physical glare by @jiayev
  • physical glare by @jiayev
  • fixes by @jiayev
  • fix testing by @jiayev
  • feat: Enhance Physical Glare with advanced PSF shaping and optical features by @jiayev
  • try lens flare fft by @jiayev
  • fix fft lens by @jiayev
  • feat: Update LensFlare settings for improved kernel scaling and tooltip descriptions by @jiayev
  • settings adjust by @jiayev
  • feat: Enhance BloomFlareComposite to support Physical Glare integration by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • update commonlib by @jiayev
  • some rewrite and cleaning by @jiayev
  • feat: Refactor LensFlare and PhysicalGlare settings for procedural aperture integration by @jiayev
  • feat: Add KernelScale parameter to control glare kernel size and update related settings by @jiayev
  • add petzval dof by @jiayev
  • fix petzval by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • feat(Color): add ColorToLinear function for gamma correction by @jiayev
  • fix(PostProcessing): update depth resource handling in Border, DoF, and MotionBlur by @jiayev
  • fix(PostProcessing): replace GetCurrentSceneDepthSRV with GetPostUpscaleDepthSRV in Border, DoF, and MotionBlur by @jiayev
  • refactor(PostProcessing): replace Util::GetPostUpscaleDepthSRV with renderer depth SRV in Border, DoF, and MotionBlur by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • fix ishdr gamma pp by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • chore: remove NRD submodule to match dev branch by @jiayev
  • fix(ColorGrading): remove enableColorSpaceTransform setting and auto-switch tonemapper for HDR support by @jiayev
  • feat(PostProcessing): add dithering support to prevent 8-bit color banding by @jiayev
  • refactor(ColorGrading): remove dithering by @jiayev
  • refactor(PostProcessing): restructure exposure into Composite pass by @jiayev
  • feat(PostProcessing): Local Exposure by @jiayev
  • refactor(PostProcessing): unify EV by @jiayev
  • fixes by @jiayev
  • refactor(LocalExposure): enhance exposure computation and update settings by @jiayev
  • fix local exposure\motionblur\histogram by @jiayev
  • Enhance HDR Support in Color Grading Pipeline by @jiayev
  • renodx integrate by @jiayev
  • Add RenoDX MIT License and refactor color grading shaders by @jiayev
  • fix aces by @jiayev
  • Merge branch 'dev' into pp by @jiayev
  • update default by @jiayev
  • bump versions by @jiayev
  • hdr to 1.1.0 as asked by @jiayev

View Pull Request

Don't miss a new skyrim-community-shaders release

NewReleases is sending notifications on new releases.