- squash merge by @jiayev
- fix flickering by @jiayev
- fix complex material by @jiayev
- add dynamic cubemaps for nondeferred by @jiayev
- fix complex material by @jiayev
- fix define by @jiayev
- fix vanilla/cm reflectance by @jiayev
- fix vanilla/cm env, add dynamic cubemap for envmask shader by @jiayev
- fix eye color by @jiayev
- remove basecolor lerp by @jiayev
- vanilla fresnel as feature by @jiayev
- add ini by @jiayev
- add more control by @jiayev
- fix cubemap conversion by @jiayev
- more on cm by @jiayev
- fix error by @jiayev
- fix error by @jiayev
- some tweaks by @jiayev
- add spec lod fade by @jiayev
- tweak f0 for cm by @jiayev
- indirect energy conserve for vanilla fresnel by @jiayev
- fix grass by @jiayev
- Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
- Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
- fix vf by @jiayev
- Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
- Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
- feat(VanillaFresnel): add eye special handling and specular roughness blend settings by @jiayev
- Merge branch 'community-shaders:dev' into vanilla-fresnel-2 by @jiayev
- Reorder feature settings in FeatureBuffer.cpp by @jiayev
- Update F0 calculation to use SkyrimGammaToLinear by @jiayev