github community-shaders/skyrim-community-shaders v1.5.1-pr2332
Community Shaders 1.5.1 PR #2332

latest releases: v1.5.1-pr2334, v1.5.1-pr2333
pre-release4 hours ago
  • squash merge by @jiayev
  • fix flickering by @jiayev
  • fix complex material by @jiayev
  • add dynamic cubemaps for nondeferred by @jiayev
  • fix complex material by @jiayev
  • fix define by @jiayev
  • fix vanilla/cm reflectance by @jiayev
  • fix vanilla/cm env, add dynamic cubemap for envmask shader by @jiayev
  • fix eye color by @jiayev
  • remove basecolor lerp by @jiayev
  • vanilla fresnel as feature by @jiayev
  • add ini by @jiayev
  • add more control by @jiayev
  • fix cubemap conversion by @jiayev
  • more on cm by @jiayev
  • fix error by @jiayev
  • fix error by @jiayev
  • some tweaks by @jiayev
  • add spec lod fade by @jiayev
  • tweak f0 for cm by @jiayev
  • indirect energy conserve for vanilla fresnel by @jiayev
  • fix grass by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • fix vf by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • Merge branch 'dev' into vanilla-fresnel-2 by @jiayev
  • feat(VanillaFresnel): add eye special handling and specular roughness blend settings by @jiayev
  • Merge branch 'community-shaders:dev' into vanilla-fresnel-2 by @jiayev
  • Reorder feature settings in FeatureBuffer.cpp by @jiayev
  • Update F0 calculation to use SkyrimGammaToLinear by @jiayev

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