- ci: bump actions to node24 to clear deprecation warnings (#2273) by @alandtse
- ci: fix release-to-build-to-nexus workflow chain (#2272) by @alandtse
- fix: compiler remaining tasks (#2276) by @davo0411
- refactor(pbr): use feature boundary (#2210) by @alandtse
- fix(wetness): reflection angle; clamp puddle roughness (#2246) by @Copilot
- fix(HDR): background blur with HDR (#2274) by @Dlizzio
- fix(truepbr): remove aggressive MATO clearing (#2286) by @soda3000
- refactor: generalize DLL stats visualization (#2243) by @Copilot
- chore(hdr): rewrite hdr sun (#2090) by @davo0411
- chore(hdr): add nexus metadata (#2287) by @davo0411
- refactor(weather-editor): search consistency and cleanup (#2283) by @SkrubbySkrubInAShrub
- build: fix triplanar x4000 warning (#2290) by @davo0411
- fix(HDR): increase max slider peaknits to 10k (#2289) by @davo0411
- fix(water effects): fix water caustics X4000 warnings (#2279) by @davo0411
- build(dynamic cubemaps): fix X4000 warning (#2278) by @davo0411
- chore(upscaling): replace slider toggles (#2291) by @SkrubbySkrubInAShrub
- refactor(ui): consolidate popupmodal (#2293) by @SkrubbySkrubInAShrub
- refactor(ui): colored text helpers (#2292) by @SkrubbySkrubInAShrub
- fix(ishdr): gate bloom for legacy weather mods (#2297) by @SkrubbySkrubInAShrub
- fix(grass-collision): avoid sorting actor smart pointers (#2299) by @SkrubbySkrubInAShrub
- fix: mesh external emittance in interiors (#2294) by @Dlizzio
- refactor(hlsl): use Game constants (#2298) by @mvanhorn
- build: fix windows auto deploy script (#2306) by @alandtse
- ci: add hotfix workflow; align workflow names (#2307) by @alandtse
- fix: mismatched shadercache compiler flags (#2277) by @davo0411
- fix(ll): remove gamma correction and set light mult to PI (#2305) by @jiayev
- fix(upscaling): revert depth copy condition (#2309) by @jiayev
- fix: vegetation issues (#2303) by @doodlum
- fix(truepbr): apply MATO rbg scalars through cbuffer (#2310) by @soda3000