- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: add env color by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: increase ibl sat by @doodlum
- fix: fix screensize by @doodlum
- chore: more similar cloud curve by @doodlum
- chore: clean up settings by @doodlum
- fix: fix color pow by @doodlum
- fix: bad clanker by @doodlum
- chore: adjust grass defaults by @doodlum
- fix: disable env ibl by @doodlum
- fix: fix ibl interior by @doodlum
- fix: fix enb clouds by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- feat: add DisableWrongSkyMath by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: remove unsupported settings by @doodlum
- chore: remove some cloud settings by @doodlum
- chore: optimise settings by @doodlum
- chore: clean up math by @doodlum
- chore: revise math for opacity by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'dev' into effect11updated by @doodlum
- feat: autohdr for enb by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix compiler error by @doodlum
- chore: only do autohdr for enb by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- chore: cleanup by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: dont include by @doodlum
- chore: more cleanup by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: more cleanup by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- refactor: rename to skyscale by @doodlum
- fix: fix tes by @doodlum
- fix: add back windowsapp by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix compile error by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: more cleanup by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: cleanup by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: bump versions by @doodlum
- chore: ui improvements by @doodlum
- chore: add reasonable defaults by @doodlum
- chore: cleanup by @doodlum
- fix: happy clanker by @doodlum
- chore: more ui cleanup by @doodlum
- chore: replace sliders by @doodlum
- chore: update steps by @doodlum
- chore: safe pows by @doodlum
- fix: optimise loading and saving by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix cloud shadows by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: show no settings by @doodlum
- fix: more fixes for features by @doodlum
- chore: more cleanup by @doodlum
- perf: make the clanker suffer by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'dev' into effect11updated by @doodlum
- fix: fix compile error by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- perf: optimise saving speed by @doodlum
- chore: clean up and fix grass lighting by @doodlum
- fix: fix vertex color by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: fix enb ibl by @doodlum
- chore: better enb ibl look by @doodlum
- chore: less saturated ibl by @doodlum
- fix: negative desaturation by @doodlum
- fix: ambient side by @doodlum
- refactor: cleanup by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- chore: move some sky code to cpp by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: closer to enb look of grass by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- refactor: cleanup by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- refactor: use fltmin by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: update cloud shadows by @doodlum
- fix: restore state after enb by @doodlum
- chore: remove ibl changes by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: grass fixes by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix overbright grass by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: remove padding by @doodlum
- chore: copy to used framebuffer only by @doodlum
- chore: clean up texture checks by @doodlum
- fix: revert nonsense by @doodlum
- fix: fix enb hdr compat by @doodlum
- perf: skip copies by @doodlum
- chore: revert ibl changes by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: remove fadefactor shader edit, no worky by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: nicer numbers by @doodlum
- fix: use world rotate by @doodlum
- fix: fix vl range factor by @doodlum
- fix: fix vl data by @doodlum
- refactor: clean up types by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: use uint16 by @doodlum
- chore: optimise space by @doodlum
- chore: clean up and reorder by @doodlum
- feat: auto settings for other colors by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: fix cloudy weather by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- feat: enb support cleanup (#2095) by @InTheBottle
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: revert lighting extraction changes by @doodlum
- chore: remove vl changes by @doodlum
- chore: revert cmake changes by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: fix dalc rogue edit by @doodlum
- chore: rename to effect11 by @doodlum
- Update package/Shaders/RunGrass.hlsl by @doodlum
- fix: fix hdr by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- Update src/Features/Effect11/Effects/Effect.h by @doodlum
- Update src/Features/Effect11/EffectManager.cpp by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: rabbit fix by @doodlum
- style: 🎨 apply pre-commit.ci formatting by @pre-commit-ci[bot]
- fix: make rabbit happy by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- Update package/Shaders/Sky.hlsl by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- fix: fixes by @doodlum
- fix: fix minor issues by @doodlum
- fix: fixes by @doodlum
- fix: check sun by @doodlum
- fix: set ibl to enb mode by @doodlum
- feat: better sss by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- chore: bump sss by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- fix: fix overdarkness by @doodlum
- chore: idk by @doodlum
- fix: fix warning by @doodlum
- Merge branch 'dev' into effect11updated by @doodlum
- perf: more sss optimisations by @doodlum
- Merge branch 'effect11updated' of https://github.com/doodlum/skyrim-community-shaders into effect11updated by @doodlum
- chore: reneable skin soft lighting by @doodlum
- chore: dont touch ibl i guess by @doodlum
- feat: better sss by @doodlum
- chore: revert strength by @doodlum
- fix: fix dynamic resolution by @doodlum
- chore: skylighting updates by @doodlum
- chore: clean up by @doodlum
- fix(cloud-shadows): track cloud layer order to validate deferred sampling by @doodlum
- fix: starting to work by @doodlum
- chore: clean up by @doodlum
- chore: poc stuff by @doodlum
- Merge remote-tracking branch 'origin/dev' into effect11updated by @doodlum
- chore: update CommonLibSSE-NG submodule by @doodlum
- refactor: move PumboAutoHDR to DisplayMapping by @doodlum
- fix: shader patching by @doodlum
- feat: preset management by @doodlum
- fix: fix vl and ibl by @doodlum
- chore: sss rotation by @doodlum
- chore: externalise shaders by @doodlum
- chore: sss tweaks by @doodlum
- fix: force disable sss for eye by @doodlum
- fix: fixes by @doodlum
- chore: bunch of shader patches by @doodlum
- refactor: move files by @doodlum
- chore: clean up shader patch by @doodlum
- fix: fix blood on sss by @doodlum
- fix: more fixes by @doodlum
- fix: dont override menu lights by @doodlum
- fix: fix ui in interior by @doodlum
- feat(cloud-shadows): merge inner-cloud-shadow (C++ only) by @doodlum
- chore: let data folder work as an enb folder by @doodlum
- chore: optimised scaling by @doodlum
- feat: worky by @doodlum
- refactor: clean up by @doodlum
- fix: fixes and cleanup by @doodlum
- refactor: more cleanup by @doodlum
- chore: clean up and fixes by @doodlum
- refactor: simplify by @doodlum
- perf: optimisations by @doodlum
- refactor: clean up ui defines by @doodlum
- refactor: cleanup by @doodlum
- refactor: more cleanup by @doodlum
- chore: add missing features by @doodlum
- fix: fix ordering by @doodlum
- refactor: cleanup by @doodlum
- refactor: minor cleanup by @doodlum
- refactor: slightly simpler by @doodlum
- refactor: simplify by @doodlum
- fix: fix nonsense by @doodlum
- fix: close by default by @doodlum
- refactor: more cleanup by @doodlum
- fix: fixes by @doodlum
- fix: alternative parsing by @doodlum
- refactor: rename and clean up by @doodlum
- fix: clean up and fix deviations by @doodlum
- refactor: move to native effect by @doodlum
- chore: clean up by @doodlum
- fix: fix nonsense by @doodlum
- fix: fix top level by @doodlum
- fix: more fixes by @doodlum
- fix: more fixes by @doodlum
- fix: more fixes by @doodlum
- fix: fix nonsense by @doodlum
- fix: add enb extender version by @doodlum
- fix: fix some downscale related issues by @doodlum
- fix: fix interior time of day by @doodlum
- refactor: clean up time of day by @doodlum
- fix: fix vectors by @doodlum
- merge: update to latest dev by @doodlum
- fix: fixes by @doodlum
- fix: more fixes by @doodlum
- fix: fix texture loading by @doodlum
- fix: fix ordering by @doodlum
- fix: fix overly saturated ibl by @doodlum
- chore: kiefx at runtime by @doodlum
- chore: add error message for kiefx by @doodlum
- refactor: move preprocessing to enbextender by @doodlum
- chore: use better widgets by @doodlum
- fix: fix smaa issues by @doodlum
- feat: patch settings and optimisations by @doodlum
- fix: scale some values by colorpow by @doodlum
- fix: log some missing settings by @doodlum
- fix: fix lightsprites by @doodlum
- fix: fix some ibl things by @doodlum
- fix: fix enb ibl color by @doodlum
- chore: attenuate samples by @doodlum
- fix: remove colorpow by @doodlum
- fix: fix specular in linear space by @doodlum
- fix: fix ibl compile error by @doodlum
- feat: procedural gradient by @doodlum
- Merge branch 'dev' into effect11sh2 by @doodlum