github color-js/color.js v0.6.0-alpha.1
v0.6.0 Alpha 1

pre-release8 months ago

v0.6.0

⬇️ 10 million downloads! + Making Color.js sustainable

Color.js has now been downloaded over 10 million times on npm!

You may have noticed we removed ads from the Color.js website a while back.
While Carbon ads were the good kind of ads (relevant, not intrusive), it was not really worth it, they barely made enough to cover costs like the domain name etc.

Instead, we have started an Open Collective that you can fund directly.
If your company depends on Color.js in any way, it is in your best interest to ensure its future is sustainable.

Breaking changes

There are a number of breaking changes in this release, but they should only negatively affect some pretty specialized use cases.

null instead of NaN to represent none values

As announced in v0.5.0, we have now switched to using null instead of NaN to represent none values (naturally occurring when converting achromatic colors to certain color spaces).
Not only is null conceptually closer, but since CSS also now has a NaN value, this change allows us to represent it properly, using an actual NaN value.

NaN continues to be parsed (and becomes NaN in JS). Instead of being serialized to NaN (which is invalid in CSS), it is serialized to calc(NaN) which is a valid coordinate in CSS. For roundtripping to work properly, this also means we now parse calc(NaN) as well. Slippery slope? We’ll see. 😁

If you are working with any code that needs to handle Color instances/objects generically, without knowing which version of Color.js they come from, you can detect which value is being used and use that instead of a hardcoded null or NaN:

let noneCoord = new Color("rgb(none none none)").coords[0];
const NONE_VALUE = noneCoord?.valueOf() ?? noneCoord;

(by @LeaVerou in cdf6f0d, @facelessuser in #476, @MysteryBlokHed in #530)

Plain numbers instead of Number objects for coordinates

Previously, coordinates would be parsed into Number objects so they could retain metadata about their parsing. From this release onwards, they are plain number primitives, which results in both performance improvements, and improved DX.

Instead, parsing metadata is passed around as a separate object, and stored on Color instances under color.parseMeta. This happens automatically in the OOP API, but users need to explicitly opt-in when using the procedural API, since that is optimized for high performance use cases.

In addition, this metadata is now far more elaborate and can pretty much recreate the format parsed. Which brings us to…

Colors now reserialized in the format parsed

We heard you! This has been a longstanding pain point, and it is now fixed. If you’re parsing a hex color, it will be serialized back to a hex color. If you’re specifying your chroma in percentages, percentages you’ll get back. If for some reason, you’re parsing a legacy comma-separated color, lo and behold, you can modify it and get back a legacy comma-separated color without lifting a finger!

Caveats:

  • This only happens automatically in the OOP API. The procedural API does not store parsing metadata by default as it’s optimized for speed, you need to pass a parseMeta object explicitly.
  • You can always override this by passing format (or format: "default") for the color space default, which gives you the previous behavior.

Other big improvements

New color spaces

More control over serialization

You can now specify a format from any color space in serialize()/color.toString() without having to convert the color to a different color space.

And colorSpace.findFormat()

Another big pain point was that the way Color.js did serialization made simple things easy (by having sensible defaults and a wide range of predefined formats) and complex things possible (by allowing entirely custom formats to be specified), but the in-between was not smooth at all: the moment you needed anything custom, the only way was to recreate a whole format.

Starting with this release, you can now specify a lot more granular options for serialization, without having to redefine a format:

  • coords with an array of coord types (e.g. ["<percentage>", "<number>[0, 100]", "<angle>"]). Any undefined values will just get the default type, so you can even do things like [, "<percentage>", ] to e.g. make OKLCh chroma a percentage without having to respecify the default type of any other coord.
  • alpha to control display and type of alpha:
    1. Force alpha to be added even when it’s 100%: alpha: true
    2. Prevent alpha from being added, even when < 100%: alpha: false
    3. Format alpha as a percentage: alpha: "<percentage>"
    4. Do both 1 and 3: alpha: {include: true, type: "<percentage>"}

Switching from TypeScript types to JSDoc

You may have noticed that our API docs had not been great in the past. This is because we were describing types in .d.ts files, but documentation was in JSDoc comments. However (the otherwise lovely) Typedoc expects a single source of truth for both, which would mean either having untyped API docs, or API docs with only types. It also meant that we had to maintain Color.js’s pretty extensive API in two places, which did not scale.

With this release we went all in on JSDoc, thanks to @MysteryBlokHed’s monumental effort in #540.

Other Color.js Initiatives

Color Elements

You may have noticed our three experimental custom elements in the past — or maybe not, as they were very experimental and thus not featured very prominently.

These have now been split into a separate project, and a separate domain: https://elements.colorjs.io and expanded into a library of 10 web components for building color-related apps (the first library of its kind to our knowledge).
They are still very experimental, but way more polished than their previous state, and there is heavy activity on the project.

If you were referencing these from their previous URL, there is a redirect in place, but do note their tag names and API has changed.

Color Apps

We have also moved our Color apps (which also serve as Color.js demos) into their own repo and domain: https://apps.colorjs.io

If you have links to these, there’s nothing to worry about: the old URL still works (it just redirects to the new one).

There is also a new app:

Color Palettes

Another experimental project under the Color.js umbrella is Color Palettes,
which aims to analyze designer-created color palettes in a variety of color spaces, as an attempt to understand how to generate them
and document what patterns are prominent.
You may (or may not) be surprised to find that they are not regular in any color space, not even perceptually uniform ones.

This project is still in its infancy (I would not even call it alpha), but we are excited about its potential.

Other changes

API

  • deltas() functions for getting coordinate/alpha differences between two colors in any color space. (@LeaVerou in #532)
  • get()/set()/setAll() now support alpha as well (by @LeaVerou)
  • Hate seeing numbers like 0.30000000000000004 ? Our default number formatting now attempts to limit IEEE 754 precision issues.
  • New DeltaE method: OK2 (believed to be more perceptually uniform) (by @svgeesus in #486)
  • Longer and undefined/same hues now have parity with CSS spec (thanks @facelessuser in #474)
  • New colorSpace.isUnbounded property (by @lloydk in #503)
  • Improved number parsing (by @facelessuser in #508)
  • parse() now clamps alpha as well, just like the Color constructor (by @LeaVerou)
  • Functional API now also available with ESM exports (by @MysteryBlokHed in #606)
  • getAll() now supports an optional options parameter object with space and precision as possible keys (by @DmitrySharabin in #548)

Performance

  • Matrix transform performance improvements by @lloydk that make certain conversions 3x faster (#585 #588)

Docs

Website

  • Avoid style recalculation of all elements on each scroll event. It makes the experience of working with the website much smoother (by @Inwerpsel in #592)

Bug fixes

  • Object-oriented functions now work between different sources of Color.js (by @MysteryBlokHed in #605)
  • Fix serialization of negative percentages (by @lloydk in #554)
  • Handle negative square roots in a sane manner for Rec. 2100 HLG (by @facelessuser in #575)
  • Do not use HSL normalized saturation and hue for certain spaces (by @facelessuser in #582)
  • Avoid mutating arguments passed to the Color constructor (by @MysteryBlokHed in #603)
  • Fix parsing 7-character hex colors (by @kleinfreund in #616)
  • Fix parsing of percentage values for color spaces with coords that have a range property with a minimum value less than 0 (e.g. acescc) (by @lloydk in #619)

Improvements to types

For contributors

Full Changelog: v0.5.0...v0.6.0

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