FIX 1 is Live, use that version or v11R2
Winlator Cmod has a theme song! Big shout out and thanks to my good friend Dale Melvin Blevens III (Fumer) for his exclusive track specifically for Cmod! Yeah that's right, Big Picture Mode has default music. But hey you can set you're own as well! Customize it how you see fit. Change your wallpaper. Remap your controls! Go CRAZY
Added:
-Big Picture Mode has been reworked, with custom wallpaper, custom music via YouTube or Mp3, better controls with a controller, and better screen layout on larger displays. I created 3 animated wallpapers you can try out but you can also set your own.
-Gyro Implementation Re-work: I've adjusted the sensitivity and added a pseudo calibration tool so you can get an idea of the sensitivity before you start the container. You can also remap most buttons to be your Gyro activator (L3 and R3 aren't working yet, sorry!). Great for that L1 Uncharted Golden Abyss gyro feel ;)
-Gamepad Configurator: Input Controls and Xidi isn't doing the trick? Forcefully remap your buttons to process as other buttons. This is brand new and still in beta but it's fairly useful for those games that just don't want to cooperate. You can find it in the container menu
-I've added a new NTSC Screen Effect filter for that old school CRT vibe (gamma is still broken, again, sorry!)
-The home button on Xbox and PS controllers and others will now open the Menu within Containers
-Turnip 24.3.0r7 and r8 by K1MCH11
-I've compiled Box64 3.1 on my own for Glibc with whatever latest nightly fixes are available. It's labeled as 3.2 for testing.
Fixes:
-Mice are no longer detected and considered Input Controllers, overriding your default input device and confusing applications My favorite fix TBH
-The included DXVK 2.4.1 and others are now properly packaged and should actually improve performance in some games like Far Cry 3 and others in my testing. Big thanks to Ajay for his guidance and providing the packages
-VirGL should work correctly now if it wasn't before, however, I have no way to test it.
-S̶l̶i̶g̶h̶t̶l̶y̶ ̶s̶m̶a̶l̶l̶e̶r̶ ̶A̶P̶K̶ ̶u̶s̶i̶n̶g̶ ̶W̶i̶n̶l̶a̶t̶o̶r̶ ̶8̶.̶0̶ ̶c̶o̶n̶t̶a̶i̶n̶e̶r̶ ̶p̶a̶t̶t̶e̶r̶n̶ ̶a̶n̶d̶ ̶D̶L̶L̶ ̶O̶v̶e̶r̶r̶i̶d̶e̶s̶.̶ ̶W̶o̶r̶k̶s̶ ̶w̶e̶l̶l̶ ̶b̶y̶ ̶d̶e̶f̶a̶u̶l̶t̶ ̶i̶n̶ ̶m̶y̶ ̶t̶e̶s̶t̶i̶n̶g̶
-FIX 1 Undoes this ^ it was causing hard crashes
-Lots of things, I should have made more commits
There will be bugs, I'll be on Discord and will try to address things when I have time. And then I have to work on Proot. I'm still trying to implement MangoHud support, I've compiled it but it crashes in my testing. If anyone has guidance on understanding swapchains and vk_instance layers feel free to reach out, it's much appreciated. And as always, enjoy!
-Alex