github cleolibrary/CLEO-Redux 1.4.0

12 hours ago
  • add Memory.Allocate and Memory.Free commands in all supported games and platforms
  • the vp argument on Memory.Read/Write commands is now optional (false by default). The ib argument is also false by default on the x64 platform
  • add support for passing string arguments directly into native functions (family of Memory.CallXXX and Memory.Fn.XXX methods)
  • add support for importing files with *.mts extension (TypeScript files that are not auto-loaded)
  • Memory.Translate supports pointer symbols using * prefix (i.e. Memory.Translate("*name") is a shortcut for Memory.ReadI32(Memory.Translate("name")))
  • TypeScript errors should display the correct line number
  • rework Manifest file support: all values became optional, host_name can be used to override any host name, host can specify a known host in case it runs a renamed executable
  • [SA] fix intermittent crashes when using scripted tasks (e.g. Task.GoStraightToCoord)
  • [SA] fix premature script execution during game loading sequence
  • [SA] fix an issue when non-static methods with variadic arguments did not provide the class instance as the first argument (e.g. File.WriteFormattedString)
  • [IV] add missing natives (e.g. VMAG)

Portable version

Archive with CLEO Redux and essential plugins only. To install, unzip the archive to the folder with the game executable.

ASI Loader and some third-party plugins are not included. Download and install them separately, or use the CLEO Redux installer.

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