- Split deterministic timer into monotonic/realtime (#474)
- Users can change realtime (#474)
- Users can set the initial monotonic time (#480)
- New commandline option to run a lua script
- Split insert into insert blank frame and duplicate
- Add SDL_GameControllerType functions
- Add the possibility to specify custom monitor resolutions
- Add a debug native fileio option
- Skip GL draw function for EGL
- Add an option to disable fastforward during input editor rewind (#491)
- Add an option to keep rendering during fastforward (491)
- Alert when an input column cannot be removed
- Add more SDL joystick function hooks for recent FNA builds
- Noop XcursorLibraryLoadCursor to fix a Ruffle crash
- Support SDL Audio Queue underrun (#484)
- Avoid using uninitialized
value_type_size
in ram search (#488) - Fix Vulkan encoding for odd window resolutions
- Protect for spaces when searching game libraries (#496)
- Store thread state in savestates, and check for state match when loading (#503)
- Fix hitting "New" in RAM search not doing anything the first time
- Prevent using "Search" before "New" in RAM search (#504)