- Implement SteamInternal_FindOrCreateUserInterface()
- Add shaders for OpenGL ES (#441)
- Add history for game command-line arguments
- Support binding keys to mouse buttons
- Add a toggle fast-forward hotkey
- Implements alGetString() (#447)
- snd_pcm_recover() now supports underrun
- Add interface to SteamClient, and add v020
- Add another method to find dlfct symbols (#435)
- Add Unity sync values for Dandara
- Show pending input changes in the input editor when rewinding.
- Ram Search window can be cleared
- Add SDL_GetTicks64() (#461)
- Implements snd_pcm_hw_params_get_rate()
- Implements glXMakeContextCurrent()
- Add a warning for possible time-tracking option
- Don't wait for initial socket connection when game has stopped
- Complete lua input category
- Simple autodetect of game libraries
- eglGetProcAddress() is also used for gl functions
- Prevent a mono sleep from adding variable time to the timer
- Reorder codecs and add Ut (#467)
- Better implementation of pointer grabbing and mask
- Raise the minimum audio buffer size
- Change default video codec to x264rgb
- Rework the ram search entirely (#268)
- Parsing /proc/self/maps no longer requires loading the entire file in memory
- Write a proper PRNG to fill /dev/urandom (#474)
- Input editor: insert a copy of selected frame instead of blank frame
- Fix variable RNG seed in Papers Please (#422)
- Fix some keys with modifiers that are mapped to keys from another layout
- Fix ALSA underrun support (fix #426)
- Fix SDL2 hooking when different library name
- Update SDL_GetKeyboardState returned value (#440)
- Fix writing back savefiles on restart (#433)
- Check for invalid SDL audio device (fix #432)
- Remove unused LIBTAS_HAS_XINPUT which broke XInput opcode (fix #430)
- Don't handle xcb events when 1x1 windows are created (#441)
- Fix flags when restoring a file mapping (#445)
- Fix some GL OSD black rectangle (#444)
- Input editor toggling is now synced with main thread, preventing rare cases
of concurrent changes in the movie - Dragging in the input editor now toggle all inputs in between
- Change audio context locking
- Fix bug when accessing samples of empty buffer
- Fix bug when accessing past the audio buffer (#463)
- Disable xevent filtering used for composition (#443)
- Support internal glibc TLS functions not available anymore
- Ignore SDL_SetWindowSize() when fullscreen
- Invalidate OSD texture if SDL2 renderer changed (#473)