- Add the execution permission if possible
- Show a specific message when user specify a script as game executable
- Add lua scripting
- Check for gdb presence
- Use vdpau-va-gl for vdpau software rendering (#390)
- Implement multiple SDL audio devices
- Clicking the first column seeks to frame in input editor
- Lua memory read and write float/double
- Basic MacOS support
- Input editor: option to disable autoscroll (#182)
- Input editor: option to seeks to current frame after rewind (#134)
- Input editor: show state invalidation as gray area when threads changed
- Add setting to not load movie metadata
- Input editor: pasting while selecting a range repeats the paste frames in range
- Allow games to use the native Steam API
- Implement SDL_GetWindowFromID() (#409)
- Implement more X*LookupString() functions
- Check for socket file removal errors
- Input editor: Prevent users from setting blank input labels
- Ram Watch: Add intermediate addresses for pointer chain
- Lua: add line and ellipse drawing
- Advance time for .NET speed checks (#303)
- Remove "save screen" option (always on)
- Change again the threshold for triggering a non-draw frame
- Don't scroll input editor when rewinding (#381)
- Raise the limit of thread number in states
- State loading doesn't write zeros on zero pages, preventing allocations
- Switch input mapping to tabs
- Optimize UI refresh with timer
- Switch OpenGL OSD using shaders. Adds transparency.
- Exit the game if the socket connection is lost
- Fix ram watch offset parsing
- Disable Start and attach gdb for wine games
- Fix SDL_Lock/UnlockAudio that can be called multiple times (#385)
- Remove keyboard_support setting (#386)
- Correctly handle opening of /dev/input/event|jsdev with writing flag
- Fix pitch for OpenAL
- Fix some labels in the input editor being truncated
- Set timezone to UTC+0
- Send low-level window closing event even if game uses SDL (#395)
- snd_pcm_writei() should block until all frames can be played
- Fix controller inputs when controller window has focus
- Add modifier to SDL key event (#405)
- Handle savestates from previous execution that were performed after game
exiting (because forked savestate) (#407) - Fix and improve SDL2_renderer HUD (#410)
- Fix "OSD on encodes" being broken
- Fix the method to detect the game's
SDL_DYNAPI_entry
symbol - Input editor: Allow modifiers when adding a new column
- Ram Watch: Fix the definition of base address of file