- Implement more Xlib keyboard mapping functions
- When loading a savestate of previous game iteration, the movie is loaded
- Improve the support of virtual screen resolution for non-SDL games
- Prevent Xlib games to switch to fullscreen
- Implement an auto-restart feature
- Manually add audio latency for better playback
- Add a restart input
- Add an option to make a savestate each time the thread set has changed
- Lock inputs in the input editor
- Take advantage of SDL2 dynamic linking mechanism for better SDL2 hooking
- Store files in $XDG_DATA_HOME and $XDG_CONFIG_HOME (usually ~/.local/share and ~/.config)
- Fix zeroing pages when incremental savestates feature is disabled
- Specifying a movie in commandline does not truncate the file anymore
- Fix a crash when renaming the frame column in input editor
- Fix behavior when SDL_JoystickOpen is called multiple times
- Print the correct char for common keys when typing text (non-SDL)
- Restore file offsets and close files when loading a savestate
- Fix a freeze in the input editor
- Fix a typo in SDL text input
- Make savefiles streams unbuffered to avoid data loss