- Analog inputs in input editor, which are also editable
- Incremental savestates
- Store savestates in disk or RAM
- Simulates a system with english language
- Display ram watches on game screen
- Add pointers to ram watches
- Add a pointer scanning window to search for chains of indirection to a
specific address - Values can be poked into a game address
- Fast-forward skip modes
- Insert frames and truncate inputs in input editor
- Fix frame boundary trigger when game sleeps at startup, may affect sync