* Added option to select visible chunks in the 2D map context menu
(selects visible chunks inside the camera view indicator)
* Nether portals now emit light
* Re-engineered atmosphere and fog rendering, replaced it with a simpler
but more customizable fog system. Fog density and color can be changed
by the user (in the "Sky & Fog" tab).
* Fixed stairs with fog render issue
* Added a notification after changing the Y cutoff setting about reloading
the chunks for the setting to take effect.
* Added new tab icons in the Render Controls window. This fixes the issue
with huge tabs when a high-resolution texture pack was used.
* Improved huge mushroom rendering: mushroom blocks with some data values
were rendered incorrectly
* Fixed a rendering issue for corner stairs causing various configurations
to render incorrectly
* Fixed an error causing incorrect lighting of underwater blocks
* Fixed button rendering (render new button orientations correctly)
* The render reset confirmation feature now works as it should when the
target SPP has been reached
* Added slider for the target SPP setting
* Added scroll bars to the render preview when the window is too small to
fit the entire image
* The render preview window no longer stretches the image to fit the window
* Added "Move camera here" item in the map context menu
* Added "follow camera" option to the Map View tab of the main window
* Added camera field of view indicator in the 2D map
* Added single color textures option, found under the Options tab in
the main window
* Added paintings rendering
* The sky light modifier can now be set to zero by typing "0" in the
text field next to the sky light slider