This update improves Hotspot recovery, GPU-to-VRAM test transitions, Afterburner setup and game detection.
- A verified missing Hotspot mapping can be repaired through the Hotspot button using its checked backup, without resetting UV profiles. This mapping-only conflict no longer blocks other UV features.
- Hotspot recovery verifies restored files and restores the matching previous state. Incomplete recovery is not reported as successful.
- OSD hotkeys, capture options, other sensor displays and saved profiles no longer cause a false lock after a rolled-back Hotspot setup. Hotspot configuration, GPU identity and backup checks remain in place.
- The Afterburner wizard also detects disabled GPU core and memory clock sensors and offers to enable them.
- After Apply UV, the pending slot selection can be discarded with Cancel or Escape in both the main and mini views, without saving a profile.
- At the transition from GPU to VRAM testing, the scanner reads back core and memory state. Already confirmed settings are not written again unnecessarily; the second load test remains in place.
- New limitation: If driver state cannot be reliably read back or confirmed, VRAM testing stops. An unconfirmed state is not accepted as a passed test.
- UV-Pilot and DCC support additional game processes identified by an installation path and a required file. Necesse gains a targeted Java rule without treating unrelated Java applications as games. Live gameplay validation for Necesse is still pending.
- The bundled Game Database 2.26 contains 695 entries.
Thanks for your feedback, bug reports and diagnostic exports!