NV-UV v0.99.5.3
This hotfix improves DCC game detection, protects the public Game Database update path and strengthens two existing recovery workflows.
Download
For a manual installation, download only NV-UV-v0.99.5.3-Portable.zip. The manifest and signature assets are used automatically by NV-UV's verified updater and do not need to be downloaded manually.
Fixes
- DCC launcher/client detection: stable game identities now keep launcher-facing NVIDIA profiles and the actual render process tied to the same learned DCC profile. This fixes the confirmed Wuthering Waves case that remained in
Waitingdespite active gameplay and covers the equivalent Marvel Rivals identity path. Thanks to @SammySamer - Game Database precedence: a newer public or retained local database is no longer displaced by an older embedded package copy during startup. Public updates preserve local additions and overrides.
- Game Database 2.17: 651 public entries, with stable DCC identities for Wuthering Waves and Marvel Rivals.
- Faster profile activation completion: the late MSI Afterburner window observer no longer blocks the profile write path. A generation guard prevents an observer from an older activation from confirming a newer request. Thanks to my pal "Fabi"
- Hotspot/GPUProbe recovery: if the stored configuration reports GPUProbe as configured but the matching native live sensor is missing, NV-UV can perform a reversible registration refresh inside the existing transaction. Success still requires five valid live samples; otherwise the operation rolls back. Multi-GPU configuration remains isolated per adapter. Thanks to unknown user report
Verification
- VirusTotal: final executable report linked below
- Final EXE SHA-256:
BF15F760B4235628C08E5CE2CBB84F6E49C57BBF59E245CEA6C1793A485DC9F5 - Portable ZIP SHA-256:
0D8583F0E9BE3656F84E2E8A54672C65DF8DB0B9558B69549DA79FCE769F0E50 - VirusTotal report