NV-UV v0.95 Hotfix
Hotfix release for v0.95 with several bug fixes and small improvements.
Please visit the PCGH community thread: ๐ https://extreme.pcgameshardware.de/forums/nv-uv.3601/
๐ Bug Fixes
Multi-Process Game Detection (Marvel Rivals & Co.)
Fixed a UV-Pilot false-positive that affected games with multiple registered processes (launcher + renderer combinations, typically *-win64-shipping.exe patterns). The detection logic now correctly identifies same-game alias swaps and ignores them silently. Previously, alt-tabbing or internal foreground swaps between a game's launcher and its actual renderer would trigger a full Afterburner restart cycle every 10 to 25 seconds, pulling the game out of focus.
This affects roughly 165 of the 630 games in the built-in database, including most modern UE5 titles, anything with a separate launcher: Marvel Rivals, Fortnite, Valorant, Palworld, Black Myth Wukong, Avowed, Atomic Heart, Hellblade II, Stalker 2, the Assassin's Creed series, and many more.
๐ Big thanks to @SammySamer for finding and reporting this one. Feedback like this is incredibly valuable because it helps make NV-UV better for everyone, not just the reporter. Single-process testers had never triggered the bug, so it slipped through until Sam wrote up a clean repro.
โ Anchor Auto-Apply on Program Startup
The Anchor profile is now applied automatically when NV-UV starts up, not just when UV-Pilot resumes after games end. Previously, NV-UV would recognize the anchor in the slot list but never actually trigger Afterburner to load it, so the card stayed on whatever Afterburner happened to have loaded at boot. Anchor is now a true "home slot" directive that survives every program start, also for users running NV-UV via Windows autostart.
๐ป Afterburner Hide Watchdog (Cold-Boot Fix)
Fixed an issue where the Afterburner main window stayed visible after a Windows cold boot, even with "Hide AB" enabled. Root cause was that the main window is created late during AB initialization (after MAHM connects, ~3 seconds in), so the single hide pass at 1.5 seconds caught splash and tray windows but missed the main window. Hide is now done in two passes with a 2.5 second delay between them.
๐ฎ New Hardware Support
๐งช RTX 4060 / RTX 4060 Ti โ Experimental Presets
Full preset support for RTX 4060 (AD107) and RTX 4060 Ti (AD106, both 8GB and 16GB variants), including all four tiers with model-specific values from AI DeepSearch research:
- ๐ Eco
- โก Balanced
- ๐ Performance
- ๐ฅ Max
Previously, 4060/Ti owners ended up in the generic Ada fallback path. Marked as experimental in the Tester Guide because values are community-researched and not yet hardware-verified. Testers with 4060/4060 Ti hardware welcome to report back so values can be tightened up.
โ๏ธ Note on the RTX 4060: AD107 has unusually weak voltage scaling at ambient temperatures, so the tier spread is narrower than on larger Ada chips by design.
๐ Documentation
- โ New dedicated Anchor section added to the Tester Guide (DE + EN), explaining the new startup-apply behavior and the existing post-game restoration in detail
- ๐ New RTX 4060 Ti / RTX 4060 preset tables added to the Tester Guide, both marked experimental
- ๐งฌ AD106 + AD107 added to the Ada family list in the FAQ
- ๐ฌ Anchor tooltip texts updated to reflect both trigger situations (startup + after games)