V0.95 is a focused tester-feedback release. Five hotfixes sharpen the UV-Pilot, Slot Display, Game Replay and especially the Voltage Step Scanner where the V-Droop Compensation logic got a proper overhaul. Ada-Desktop (RTX 40 series) has been promoted from "experimental" to supported. Plus 27 new games in the UV-Pilot browser.
Please visit the PCGH community thread: 👉 https://extreme.pcgameshardware.de/forums/nv-uv.3601/
🐛 Bug Fixes
UV-Pilot
- Fixed anchor not being restored after a game with a Custom Profile. Tier-based presets (Eco/Bal/Perf/Max) had correct slot tracking, but the Custom-Profile code path was missing the same _usedSlots.Add() call , so on game exit the reset/restore branch silently never fired. Custom-Profile games now follow the same three-tier restore priority as preset-tier games (anchor → pre-game slot → fallback).
Slot Display
- Fixed anchor slot regressing to "Slot 1 ⚓: UV (UV)" after writing new values. On GPUs where Afterburner stores the stock VFCurve only in [Startup] (not [Defaults]) , like the RTX 5090 , setting an anchor copies the slot's UV curve into [Startup], which then made the anchor slot's own curve compare equal to itself and skip lock-detection. The slot label now correctly shows "UV (3000 MHz @ 975 mV)" again.
✨ UX Improvements
Game Replay
- Added prominent red banner in the Game-Replay dock when a Hard Crash (Event 153 / GpuPageFault) is detected, with dismiss button. The driver is too damaged after a hard crash for an Afterburner restart, so the corrected values land in the pending-downstep file and only get applied to Profile{N}.cfg on the next NV-UV start. Previously this was a single log line that was easy to miss; users assumed their slot had already been corrected.
DE: "⚠ Hard Crash erkannt — bitte NV-UV neu starten, damit der Downstep im Slot wirksam wird"
EN: "⚠ Hard crash detected — please restart NV-UV so the downstep takes effect in the slot"
Banner only shows when UV-Pilot is disabled. With Pilot active, the persistent per-game adjustment system applies the downstep automatically on the next game launch.
Banner auto-clears on the next successful Quick-Lock apply.
Voltage Step Scanner — V-Droop Compensation
- Comp display now correct. History shows the comp value the frequency was actually found at — no longer the post-test adapted value. No more "Comp +5 / Comp 0 / Comp +5" for identical setups.
- Adapt pendulum fixed. Asymmetric hysteresis: up at Δ ≥ +5 (initial bring-up still works), down only at Δ ≤ −10. Comp converges to the first stable value and stays there.
- Slot-Apply hits the right VF point. Lock voltage snaps up to the nearest valid VF grid point (e.g. 930 → 935 mV). Fixes the +83 MHz frequency skew that occurred when the NVIDIA driver did the rounding itself.
🎮 Game Database
- 27 new games added to the UV-Pilot game browser (Game Database v2.1 → v2.2, total 630 games). Curated from the NVIDIA Game-Ready Driver database with proper tier classification and per-game resolution scaling for non-flagship GPUs.
Conan Exiles Enhanced , UE5 edition with new rendering pipeline, classified as Performance tier with GPU-heavy scaling.
Notable additions:
- Performance: 7 Days to Die, A Plague Tale: Innocence, ACE COMBAT 7, ArmA 3, ASTRONEER, Banishers: Ghosts of New Eden, Bleeding Edge, Bloodstained: Ritual of the Night, Code Vein, DAEMON X MACHINA, Delta Force, Vampyr, and 4 more
- Balanced: Breathedge
- Eco: A Hat in Time, ABZU, Across the Obelisk, Albion Online, Don't Starve Together, SpongeBob: Battle for Bikini Bottom Rehydrated
- Eco + CPU-bound (strategy): Age of Empires II: Definitive Edition, Age of Empires III: Definitive Edition, Age of Wonders: Planetfall
🟢 Ada (RTX 40 series), Promoted from Experimental
Ada cards (RTX 4090 / 4080 / 4080 Super / 4070 Ti Super / 4070 Ti / 4070 Super / 4070) are now fully supported.
Known Issues
RTX 4060 / 4060 Ti: Profile tuning still pending. Per-chip preset values for AD107/AD106 will land in a future release.
Cards work, but presets aren't final-calibrated yet.