Overlay improvements
- Improved Mixed Setup with separate NVIDIA and RTSS connections and clearer connection status.
- Right-click a reading value, status badge or graph in the live preview to see its original reading name and source, even after renaming it.
- Disconnected sources are unavailable for new selections. Saved layouts are kept; disconnecting the active output switches it to Play.
- RTSS output uses its native frametime value and graph. Graphics API readings stay visible through brief data gaps.
- Corrected NVIDIA DLSS readings and conflicting DirectX API hints. RTSS and Mixed templates use RTSS Graphics API.
- Fixed unwanted RTSS restarts caused by saved Mixed settings or toggling the overlay.
More about this update
- Overlay changes with screenshots: https://christianp403-spec.github.io/NV-UV-Play/news.html#updates-218
- Also see the 2.1.7 patchnotes for the previous update: https://github.com/christianp403-spec/NV-UV-Play/releases/tag/v2.1.7
Diagnostics and feedback
- Improved overlay, DCC learning and Afterburner diagnostics, including relevant saved Afterburner curve data.
- If an issue remains, send a diagnostic report with reproduction steps. For overlay issues, include the game, display mode, output renderer and reading source.
VirusTotal: Report for the signed EXE
More information: Website (English)
Thank you to the alpha testers and everyone who provided feedback, bug reports and diagnostic data!