github christianp403-spec/NV-UV-Play v2.0.4
NV-UV v2.0.4

pre-release3 hours ago

Kilby Alpha — v2.0.4

  • DCC recovery and profile controls: fixed a curve-restoration failure that could block profile selection after restarting Play. Unchanged curves are no longer rewritten. Recovery errors show their cause. If an earlier version left a failed curve restore, choose Default and confirm to recover; DCC stays off and saved profiles are kept.

  • CPU clock: now uses Windows Actual Frequency for the first logical processor instead of averaging core sensors. Play reads the value directly; RTSS is not required. Unavailable readings show a dash.

  • DCC status: the main window and overlay show “Waiting for data” when a game has been detected but fresh FPS or GPU readings are missing. Game detection, GPU identification and profile changes have distinct waiting labels.

  • Diagnostic exports: recorded DCC performance data and earlier app sessions from the last seven days are now included. Reports show the included time ranges and any data omitted by file or size limits. Performance logging must be enabled before testing; reports remain local until you review and send them.

  • NVIDIA Experimental (Power Efficiency Mode): diagnostic logs now record the requested FPS target and command result. Command acceptance is distinguished from independent driver readback and measured effectiveness.

  • Game detection: added support for additional game runtime processes identified by game-specific installation paths. This requires a matching game-library rule.

  • Game library: bundled version 2.26 adds ten entries for King's Bounty titles, Disciples 2, The Settlers IV / History Edition, SMITE, Sacred Gold, Sacred Gold NL Mod and Necesse. Necesse's Java runtime requires a matching game path and file; live validation is still pending.

Thank you for your feedback, bug reports and diagnostic data!

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