This Update is mostly about control:
deciding which game gets which profile, and making global profiles behave the way you'd actually expect.
🎮 The global profile
Set a global profile under Edit Tiers & Override and it applies to every running game now, including ones you gave their own tier. Before, a per-game profile would quietly beat the global one, which tripped people up. Now it's simple: global on means everything runs on it.
🛡️ "No Override" per game
So that doesn't steamroll everything, there's a way out. Right-click a game and tick "Ignore global profile (No Override)". Those games keep their own tier (or stay at stock) no matter what the global profile is doing. Handy for stuff that isn't really a game and should be left alone, like a browser, or titles that don't like being undervolted.
🗑️ Remove games from the library
Games you added yourself can now be removed again: right-click → "Remove from Library". Bundled entries aren't touched, those still just reset like before.
✏️ Custom profile name shows up
Name your custom Override profile (say "My Profile") and it actually shows in the dropdown now ("Custom · My Profile") instead of the generic "Custom · your own values".
🐛 Bugfixes
- Stabilizer crash history is now per tier. It's kept per game and tier regardless of whether the profile came from a global or a per-game setting, so a stabilized Eco profile stays stabilized even when you switch between the two. The Stabilizer readout also shows up correctly for global-profile crashes now, which it didn't before.
- Settings stop disappearing. A profile or tier saved in one window no longer gets clobbered by another window, the one where a tier override would vanish on the next toggle.
- Launcher misdetection fixed. Some launchers (the Rockstar one, for example) got detected as a different game and pulled a profile before the actual game started. Generic launcher names are out of the database now, so the profile only kicks in once the real game is running.
🎮 Game database v2.6
Chrome sits at Stock by default now instead of Eco. NVIDIA already does its own thing with Chrome at the driver level, and Eco was a bit much here.
- GZDoom added (Balanced).
- F1 25 had a duplicate entry, cleaned up.
⚙️ Smaller stuff
5080-class Eco eased by 50 MHz after a tester hit crashes. Same voltage, slightly lower target, easier to hold.
Main window version label pulled from one place so it can't go stale.
🙏 Thanks
Big thanks for the input and testing feedback that shaped this release:
🔒 Verification
VirusTotal: https://www.virustotal.com/gui/file/a6bb2c5986ec5a3766dd97d357e720a45a9fdbdaef14fd152a1737511082db2e
SHA-256: a6bb2c5986ec5a3766dd97d357e720a45a9fdbdaef14fd152a1737511082db2e
Defender note: Play is unsigned and pokes the GPU voltage APIs, so a false positive can happen. The VirusTotal link and SHA-256 above are there so you can check your file matches the released one. After unzipping, Get-FileHash .\NVUVPlay.exe -Algorithm SHA256 should return exactly the hash above.
Full User Guide: https://christianp403-spec.github.io/nv-uv-docs/
Please visit the PCGH community thread: 👉 https://extreme.pcgameshardware.de/forums/nv-uv.3601/