github chrismaltby/gb-studio v3.0.3
GB Studio v3.0.3

latest releases: v4.0.0-rc.1, v4.0.0-beta2, v4.0.0-beta1...
2 years ago

GB Studio is a quick and easy to use drag and drop retro game creator for your favourite handheld video game system.

[3.0.3]

Added

  • Added event to determine if device is running on SGB
  • Added event to determine if device is a GBA
  • Added ability to choose from two keyboard layout options for tracker @pau-tomas
  • Added ability to to set the start playback position in music editor by clicking bar above piano roll @pau-tomas
  • Add engine support for text sounds untoxa
  • Added ability to use values between -32768 and 32767 in variable events @Rebusmind
  • Added ability to clamp to 8-bit while using multiply
  • Added ability to see where automatic Fade In event will appear in Scene "On Init" script with option to disable or change speed
  • Added missing label in Actor Show event @ReyAnthony
  • Add vertical scrolling in last parallax viewport is Speed=1 @um3k
  • Add palette name to tile palette select based on current preview scene @ReyAnthony
  • Added event to manually seed random number generator

Changed

  • Changed if color supported event to return false when game is DMG even if run on color device
  • Changed wording from "Reenable" to "Enable" for toggling events/else @codyjb
  • Update engine to latest hUGEDriver untoxa
  • Changed default .uge template to be blank MOL-IS-MOL
  • Updated to latest GBDK-2020
  • Improved Math Functions clamp to not require branching
  • Updated Polish localisation. @ReptiIe
  • Updated Simplified Chinese localisation. @wcxu21

Fixed

  • Fixed blurry emulator when running web export on desktop Safari @pau-tomas
  • Fix issue where replacing trigger OnLeave script would replace OnEnter @pau-tomas
  • Fix issue replacing math expression variables in custom events @pau-tomas
  • Fix issue where some events when used in init scripts would cause the script to wait until the scene had faded in before continuing
  • Fix music editor: Instrument name isn't editable @pau-tomas
  • Fix music editor: Ticks per row field updates aren't reflected when playing the song @pau-tomas
  • Fix music editor: Wave form changes are not updating for instrument preview @pau-tomas
  • Improved engine GBA detection untoxa
  • Fix scroll jitter seen in top-down scenes untoxa
  • Save executing ctxs when saving game data untoxa
  • Fixed issue where scene may not fade in some cases where scene init script contained conditional events
  • Fix keyboard accessibility for add/remove buttons in form fields @rik-smeets
  • Fixed issue causing Math event values > 128 to wrap as they were treated as signed 8-bit numbers @Rebusmind
  • Fixed clamp when adding/subtracting negative numbers
  • Generate a new save hash when project changes to prevent crashes when loading invalid data untoxa
  • Fix crashes when using too many sprite tiles by using GBDK-2020 sprite hiding function untoxa
  • Fix rendering of garbage when no scene has loaded yet untoxa
  • Fix overlay hide untoxa
  • Fix issue where walking events was incorrectly replacing actorIds with $self$
  • Fix issue with saving/loading patterns from UGE files @pau-tomas
  • Fixed issue where changing player sprite mid scene would write over actor tiles (still an issue using "Replace Default Sprite" with a larger than initial)
  • Fix playing note preview when adding to wave channel @pau-tomas
  • Fixed some fields not being localised correctly (such as the top left Project View Button)
  • Fixed issue where random numbers were being seeded every call preventing them from being very random

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