github chrisbanes/haze 2.0.0-rc01

pre-release2 hours ago

Added

  • Added LocalHazePerformanceMode for providing the default Blur and Glass performance mode to a
    composition subtree. Explicit modifier values still take precedence
    (#1314).
  • Allow HazeInput.Backdrop() to omit its source fallback. When native Backdrop rendering is
    unavailable, effects without a fallback leave their content unchanged
    (#1318).
  • Added direct and embeddable web sample links, sample performance controls, and a Glass music
    player example
    (#1307,
    #1310,
    #1313,
    #1314).

Changed

  • HazePerformanceMode.Fixed now interpolates quality continuously across its supported input-pixel
    range instead of selecting one of three tiers. Balanced remains Fixed(0.5f) and now retains
    more detail in Glass
    (#1316).
  • Consolidated performance guidance and published updated Haze 1 versus Haze 2, performance-mode,
    fixed-quality, and native Backdrop measurements
    (#1301,
    #1304,
    #1317).

Fixed

  • Draw Glass rims without an unnecessary offscreen effect on supported Android and Skiko canvases,
    while retaining the fallback when the destination canvas cannot use the direct shader path
    (#1297,
    #1298).
  • Prevent unrelated sibling redraws from re-recording an unchanged retained Haze source
    (#1299).

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