🆕 Support for all Android devices
We now support for older Android versions, using an implementation of blurring which uses RenderScript. You can read the new Platforms documentation for more information on how to try it.
The following video was recorded on a Google Pixel 3:
renderscript.mp4
Big thanks to @desugar-64 for the help on this
Android 12 is now enabled by default
We have now identified a fix for the issues which meant that blurring was disabled on Android 12, and it is now enabled by default.
Full changelog
- Add RenderScript backed blur implementation by @chrisbanes in #590
- Remove the final withSaveLayer call by @chrisbanes in #601
- Add
HazeState.blurEnabled
by @chrisbanes in #602 - Update docs for 1.6.0 by @chrisbanes in #603
- Tidy up HazeProgressive drawing by @chrisbanes in #604
- Add new platform docs by @chrisbanes in #605
Full Changelog: 1.5.4...1.6.0-beta01