Highlights
- Optimised blurring shader for progressive effects. Thanks to @Kyant0 in #537
- HazeProgressive.Brush. You can now supply completely custom masks (via a shader) for progressive effects.
- Added
HazeLogger
. You can now turn on Haze's internal logging. Handy for debugging and reporting issues. - Various bug fixes. Thanks to everyone who reported issues.
What's Changed
- Add iOS sample by @chrisbanes in #532
- Add HazeLogger by @chrisbanes in #534
- Optimize Gaussian blur shader by @Kyant0 in #537
- Fix progressive effect being drawn incorrectly by @chrisbanes in #538
- Don't create GraphicsLayer if dimension is zero by @chrisbanes in #540
- Add HazeProgressive.Brush by @chrisbanes in #542
- Fix support for nested Haze hierarchies by @chrisbanes in #545
- Add HazeProgressive.forShader by @chrisbanes in #546
- Fix baseline profile generation by @chrisbanes in #550
- Update ktor monorepo to v3.1.1 by @renovate in #521
New Contributors
Full Changelog: 1.4.0...1.5.0