Please read the README before getting started.
Regarding FSR:
I need to think about the UX again. I am aware that hardcoding 540p to 720p FSR will break it on 1080p tv screens (not fully scaled) , however the fact is that given that the switch only outputs 1080p in docked, it really is a waste of power upscaling anything more than that as the max, and you'll most likely end up with stutters on GPU.
I might need to move the UX bits around to auto detect res (1080p output should always start a 720p stream?)
For now, if playing in docked (such as on a TV) with FSR, select 1080p.
I'll be taking a short break from features to finish up hogwarts legacy but I'll look at frame mixing and interpolation once I am back.
FSR Screens:
Dithering (for color banding) and FSR (720p->1080p, 540p->720p) are now avaliable under settings.
FSR is decomposed into two settings: selecting FSR from the resolution will enable EASU, while sharpness is left as an independent setting that you can use without EASU
If you encounter issues, please turn them off.
What's Changed
- debanding by @xlanor in #58
- debug: add ipc server for overlay debug by @xlanor in #59
- implement fsr 1.0 by @xlanor and @kelvin8906 in #60
Full Changelog: v0.4.13...v0.5.0