What's Changed
- Controls: a stick dead zone slider by @chasem-dev in #315
- Changelog: co-op mouse camera stays player 1's by @chasem-dev in #316
- Changelog: sharp pause-menu Quit in other languages with HD textures by @chasem-dev in #317
- Changelog: mods' screens over a save file's menu (mod API 1.6 beta 1) by @chasem-dev in #318
- Controls: Nintendo Switch button prompts and Nintendo button layout by @chasem-dev in #319
- Controls: "Controller works in the background" switch by @chasem-dev in #320
- Say what a game exit code 3 (Windows abort) or 128+signal means by @chasem-dev in #321
- Custom cutscenes folder: your own movies, never downloaded over by @chasem-dev in #322
- Changelog: the mouse ignores Invert camera X and aims FLUDD in place by @chasem-dev in #323
- Changelog: 8x Jump Height cheat by @chasem-dev in #324
- Settings: DualSense FLUDD trigger by @chasem-dev in #325
- Changelog: Eclipse lighthouse crash after a warp by @chasem-dev in #326
- Changelog: game changes Beta builds that had no line yet by @chasem-dev in #327
- Name a signal exit code for Linux or macOS from any computer (fixes Beta's Windows build) by @chasem-dev in #328
- Grey out and indent settings that depend on another setting by @chasem-dev in #329
- Say which Mac build tool did not run, and give fresh ones longer to start by @chasem-dev in #332
- Mods: dot on the Mods tab when the published mod list changes by @chasem-dev in #333
- Changelog: multiplayer coins from enemies, boxes and flowers stay counted by @chasem-dev in #334
- Super Mario Eclipse's own HD textures, with HD textures on by @chasem-dev in #335
- Settings → Credits: the Eclipse team, iZePlayzYT and Traduções PKG by @chasem-dev in #336
- Release v0.1.68 with game 2026.10.27.1 by @chasem-dev in #337
Full Changelog: v0.1.67...v0.1.68