- Each drum sound on a step now has its own chance and tricks. Flam the snare while the kick on the same step hits once, put the hat at 50 % beside a kick that always plays, or multiply the hat in fours while the snare flams. Hold a kit step: KNOB 3 and ARP reach the sound shown, the header names it, and PRESETS steps through the sounds on the step.
- On a drum track, chance, A:B cycles, skip trigger, velocity, multiply, flam, pulse and hold are each sound's own. A jump still moves the whole track and a bend the whole kit, when their sound plays.
- Projects from earlier versions load as they were: a drum step's chance and tricks stay on all its sounds together until you give one of them its own.
- A sound taken off a step, or recorded back onto it, starts plain there.
- The browser emulator shows the dim lights (set steps, the buttons' glow), and Shift-click or right-click holds a key down (click again to let go). Esc is HOME.