- Rewrote the save editor so that it now works for all the games.
- Use glTF (.glb) to store the sky models instead of COLLADA.
- Use glTF (.glb) to store the shrub models instead of COLLADA.
- Sky models are now split up into clusters automatically, making custom skies much more doable.
- Added a collision fixer tool in the editor to recover instanced collision for ties and shrubs semi-automatically.
- Added proper 3D transformation gizmos in the editor for translation, rotation and scaling.
- The SYSTEM.CNF file is now written out onto the correct sector for R&C1.