First up, we're thrilled to announce our new project - Jupiter Hell Classic! This commercial total conversion/expansion brings the venerable DRL (formerly known as DoomRL/Doom, the Roguelike) into the Jupiter Hell universe! While modernized in terms of user experience and visuals, it retains all the beloved features of DRL, including (but not limited to!) readable and bright 2D sprites, corner-shooting, shotgun-scouting, gift-dropping, weapon unloading, and of course, DIAGONAL MOVEMENT :D.
You can wishlist Jupiter Hell Classic on Steam now :
https://store.steampowered.com/app/3126530/Jupiter_Hell_Classic/
But wait! All improvements will also be backported to good ol' Doo^D^D^D DRL, which you can test RIGHT NOW! Head to the https://drl.chaosforge.org/downloads downloads section to jump right in!
This release not only includes the usual DRL updates but also
modernizes the game with new APIs, in-game settings, improved UX, new graphics, idle animations, and the ability to save and quit the game at any point.
Future development of Jupiter Hell Classic will benefit the open-source DRL, so if you want to support it (or other classic ChaosForge roguelikes, hint, hint), help us by promoting Jupiter Hell Classic!
Finally, to celebrate, Jupiter Hell is on its biggest sale yet – grab it now at 70% off on Steam!
https://store.steampowered.com/app/811320/Jupiter_Hell/
What has changed in DRL you ask? Lots, the changelog is huge :D. Most importantly we're bringing DRL a little closer to modern UX sensibilities - you can now Save and Quit anywhere, as opposed to only on stairs, there's work being done on the UX, importing what is working in Jupiter Hell, but without dumbing down DRL gameplay, there's a in-game Settings menu instead of a lua configuration file, a lot of new graphics, animations, better wall tile flow, a new special level, several balance changes and more.
See version.txt for full info!