Fix release. v7.4.0's Instant Rewards crashed because its addresses were from a processed dump (wrong by 0x20000). v7.6.0 AOB-finds the game functions on your live module at runtime — correct addresses, no crash.
What's fixed
Instant Rewards no longer crashes. The three game functions it calls (get the reward target, grant the reward, and the DAT global) are now found by byte-pattern scanning (AOB) against your live game module at runtime, instead of hardcoded addresses that didn't match. If the patterns don't match your build, it refuses (shows an error) instead of crashing.
What to test
Instant Rewards (the automation):
- Load fully into the world (driving mode).
- Unlocks → INSTANT REWARDS card → enter
100→ click Wheelspins. - Did you gain 100 wheelspins? Did the game not crash?
This is the key test. If it works, the function-call approach is proven on FH6 and I'll build credits the same way.
Memory Finder still available (crash-free, finds by value).
Still disabled
Hook-based cheats (Profile Values toggles, Drift, etc.) remain disabled — they crash FH6 (code-section integrity). Use Instant Rewards or the Memory Finder.
- Offline mode only. SQL cheats unaffected. Build v403.798.