github changcheng967/FH6-AllInOne-Trainer v7.4.0

pre-release2 hours ago

Pre-release for testing. Two different approaches to editing values — please test BOTH and tell us which (if any) works for you.

This release has two ways to edit in-game values. They work completely differently, so we need to know which one actually works on your setup.

Approach 1 — Memory Finder (crash-free, been here since v7.3.0)

Find your value by scanning, then Set or Lock it.

  1. Unlocks tab → Memory Finder card.
  2. Enter your exact current Credits in-game, click Find Value.
  3. Enter the amount you want, click Set (or Lock to keep it applied).
  4. Buy a car and check: did the Credits stay, or revert?

This one is crash-free by design (it only reads + writes data, never touches the game's code). The question is whether it finds the right value that sticks.

Approach 2 — Instant Rewards (new, experimental)

Calls the game's own reward-grant function directly. No scanning, no value typing.

  1. Unlocks tab → INSTANT REWARDS (AUTO) card.
  2. Enter 100 in the Amount box.
  3. Click Wheelspins (or Super Wheelspins).
  4. Check: did you gain wheelspins? Did the game crash?

This one is experimental — it uses hardcoded addresses for game build v403.798. If your build differs it may crash or do nothing.

What to report

Try both and tell us:

  • Did the Memory Finder keep your Credits after buying a car?
  • Did Instant Rewards grant wheelspins? Did it crash?
  • Or did neither work?

Use the test-report template and attach your trainer.log (delete it first, reproduce, then upload). Even "both did nothing, no crash" or "Instant Rewards crashed immediately" is useful.

Notes

  • Offline mode only.
  • SQL cheats (Free Cars, Autoshow, etc.) still work.
  • Game build: v403.798.

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