github changcheng967/FH6-AllInOne-Trainer v7.0.0

pre-release5 hours ago

v7.0.0 — Data-only writes (the crash-free path)

The breakthrough

Reverse engineering on v382.893 confirmed exactly why every previous version crashed: the old cheats wrote inline hooks into the game's code (.text), and FH6's integrity scanner detects any code modification and kills the game. The SQL cheats (Free Cars, Autoshow, etc.) never crashed because they use a different mechanism — they write via an in-process shellcode that never touches the game's code.

v7.0.0 uses that same proven-safe mechanism for Wheelspins and Skill Points. It finds your profile data in memory by scanning for your current value, then writes the new value through a shellcode — exactly like the SQL cheats that have always worked. No code hook, no patch, no crash.

What's new

A new "DATA ONLY (CRASH FREE)" section on the Unlocks page, with crash-free setters for:

  • Wheelspins
  • Skill Points

How to use it (important — different from before)

This is a scan-based approach, so it needs to know your current value to find the data:

  1. Note your current Wheelspins count in-game (e.g., 5).
  2. Note your current Super Wheelspins count (used to verify it found the right data).
  3. In the trainer's Data-Only section, enter: current Wheelspins, current Super Wheelspins (verify), and the desired Wheelspins count.
  4. Click Set.

The trainer scans the game's memory for your current value, confirms it via the second value, and writes the new amount. Do something in-game (open the wheelspins screen) for it to show.

Why this should not crash

It modifies zero bytes of game code. The write happens through a shellcode executed in-process (CreateRemoteThread) — the same mechanism the SQL cheats have used without crashing since v1.0. There is nothing for the integrity scanner to detect.

Please report

  • Did Wheelspins / Skill Points change to the value you set?
  • Did the game crash? (It should not.)
  • Which value + game version (Steam/GamePass)?

The old toggle-based cheats (Credits, Drift, etc.) are still present but will still crash — they use the old hook method. Use the new Data-Only section for the crash-free experience. More cheats will move to the data-only method based on your feedback.

This is a pre-release.

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