Patch Changes
ed7393bThanks
@segunadebayo! - Fix pointer drag snapping. The angle now snaps to the nearest
step (previously it always rounded up) and wraps within[0, 360), so dragging is precise and crossing 0°/360° wraps
instead of sticking. This also avoids an out-of-range360value that could occur with non-divisor steps (e.g.
step: 5).- Updated dependencies [
5820feb,
2d8aae2]:- @zag-js/anatomy@2.0.0-next.0
- @zag-js/types@2.0.0-next.0
- @zag-js/rect-utils@2.0.0-next.0
- @zag-js/dom-query@2.0.0-next.0
- @zag-js/core@2.0.0-next.0
- @zag-js/utils@2.0.0-next.0