Changelog:
Major:
- Cemu is now open-source!
- Preliminary Linux builds are available, but be warned that they are still very rough around the edges
- Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)
- Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI).
Other changes:
- Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
- Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
- Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes.
- Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
- Fixed a crash that could happen when loading .elf homebrew
- The account list in the title manager save exporter is no longer empty
- Latency for wiimotes should be a bit better now
- Added symbol/function list to debugger + other small debugger/assembler improvements
- Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
- Many more under-the-hood changes and fixes
- Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there