OptiScaler v0.7.0-pre66
This build adds experimental Frame Generation support to v0.6.8-pre4
for DLSS & XeSS supported games.
Instability and crashes are possible, so be warned.
Frame Generation will not work if OptiScaler is used as
nvngx.dll
. Please follow these instructions.
For best results please avoid using overlays like Steam/Epic/RTSS.
pre66
- Fixed more resource tracking issues, HudFix should be much more stable now
- Added auto-fallback to classical FG when hudless can't be captured
- Added Reflex FPS framerate limit slider (thanks to @FakeMichau #108)
- Added freetype font for menu (thanks to @FakeMichau #117)
- Added
Immediate Capture
option for HudFix
; Enables capturing of resources before shader execution.
; Increase hudless capture chances but might cause capturing of unnecessary resources.
; true or false - Default (auto) is false
HUDFixImmadiate=auto
-
Added
Capture Lists
for HudFix, which would help some games (Star Wars: Outlaws etc.)
-
Fixed issues on loading
libxess.dll
(thanks to FakeMichau) -
Added option for loading
ReShade64.dll
; Loads Reshade64.dll from game's exe folder
; true or false - Default (auto) is false
LoadReshade=auto
- Added crude reimplementation of EndlesslyFlowering's AutoHDR-ReShade
ForceHDR
andUseHDR10
options, don't forget to useInverse ToneMapping
shaders
; Force HDR color space
; true or false - Default (auto) is false
ForceHDR=auto
; Use HDR10
; true or false - Default (auto) is false
UseHDR10=auto
- Added auto disabling of Epic Overlay when using FSR-FG swapchain
Mini HudFix Guide
Enable debug view and check different limit values:
- If default settings can't capture hudless go to Step 2, if found hudless but it's not stable go to Step 4
- Try enabling
Immediate
and checking again, if still can't capture go to Step 3, if found hudless but it's not stable go to Step 4 - Try enabling
Extended
and checking again, if found hudless but it's not stable go to Step 4 - Find a spot it's always stable and select
Create List
wait a bit and then selectUse List
pre36
- Added FSR 3.1.2 support
- Fixed spoofed GPU name issue (Thanks to @MapleHinata)
- Fixed RDR crash issue (only with bundled
amd_fidelityfx_dx12.dll
) - Fixed XeSS not selectable on Capcom games (Thanks to FakeMichau & BayuPratama)
- Changed to hook dxgi/d3d12/d3d11/vulkan-1 when game loads them. This should increase compatibility with Death Stranding and Capcom games (thanks to Maple)
- Fixed ini reload logic to not overwrite user changed values
- Added resource barrier fixes to FG inputs too (Velocity & Depth, again fixes Death Stranding)
- Added FG Rectangle option for games with black bars (ultra wide etc)
- Added Source Api info to menu (DLSS/XeSS)
- In general tried to improve stability and capture accuracy of Hudfix
UE games might need Limit 2 with this updatewith pre66 not needed
pre23
added fix for regtangle/noise issue when using HudFix
pre22
re-implemented Extended HudFix
option which now works with Control (don't forget to disable Motion Blur + Film Grain).
pre21
should increase compatibility and stability of Hudfix
and mod in general.
New Options
Frame Generation
Enables & disables frame generation
Allow Async
Enables & disables async compution for frame generation which improves performance.
It usually cause crashes, so use at your own risk
Debug View
Enables & disables FSR FG debug view. Userful for checking if Hudfix working correctly.
Only Generated
When enabled only FG generated will be shown. Used for debug purposes.
HUD Fix
Enables & disables hudless image capturing.
It might cause crashes
- Limit option delays capturing hudless image for capturing correct image
- Extended option tries to capture more image formats
When hudless image captured correctly you should see it in Debug View. Bottom middle image should not have any HUD elements.
Thanks to Artur, FakeMichau, RazzerBrazzer, BayuPratama and all DLSS2FSR community for helping me on testing this build.