github cdozdil/OptiScaler v0.7.0-pre36

latest release: v0.7.0-pre66
20 days ago

OptiScaler v0.7.0-pre36

This build adds experimental Frame Generation support to v0.6.8-pre4 for DLSS supported games.
Instabiliy and crashes are possible, so be warned.

Frame Generation will not work if OptiScaler is used as nvngx.dll. Please follow these instructions.

For best results please avoid using overlays like Steam/Epic/RTSS.

pre36

  • Added FSR 3.1.2 support
  • Fixed spoofed GPU name issue (Thanks to @MapleHinata)
  • Fixed RDR crash issue (only with bundled amd_fidelityfx_dx12.dll)
  • Fixed XeSS not selectable on Capcom games (Thanks to FakeMichau & BayuPratama)
  • Changed to hook dxgi/d3d12/d3d11/vulkan-1 when game loads them. This should increase compatibility with Death Stranding and Capcom games (thanks to Maple)
  • Fixed ini reload logic to not overwrite user changed values
  • Added resource barrier fixes to FG inputs too (Velocity & Depth, again fixes Death Stranding)
  • Added FG Rectangle option for games with black bars (ultra wide etc)
  • Added Source Api info to menu (DLSS/XeSS)
  • In general tried to improve stability and capture accuracy of Hudfix

UE games might need Limit 2 with this update

pre23 added fix for regtangle/noise issue when using HudFix

pre22 re-implemented Extended HudFix option which now works with Control (don forget to disable Motion Blur + Film Grain).

image

pre21 should increase compatibility and stability of Hudfix and mod in general.

New Options

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Frame Generation

Enables & disables frame generation

Allow Async

Enables & disables async compution for frame generation which improves performance.
It usually cause crashes, so use at your own risk

Debug View

Enables & disables FSR FG debug view. Userful for checking if Hudfix working correctly.

image

Only Generated

When enabled only FG generated will be shown. Used for debug purposes.

HUD Fix

Enables & disables hudless image capturing.
It might cause crashes

  • Limit option delays capturing hudless image for capturing correct image
  • Extended option tries to capture more image formats

When hudless image captured correctly you should see it in Debug View. Bottom middle image should not have any HUD elements.

image

Thanks to Artur, FakeMichau, RazzerBrazzer, BayuPratama and all DLSS2FSR community for helping me on testing this build.

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