OptiScaler v0.6.8-pre4
This release does not have Frame Generation support
Added
UseGenericAppIdWithDlss
for DLSS preset overriding on games like Monster Hunter Rise (thanks to @MapleHinata) #72- XeSS inputs support. Now if a game supports XeSS upscaling, OptiScaler can use XeSS inputs instead of DLSS. Sadly, Unreal XeSS Plugin does not provide a depth buffer which leads degraded visual quality.
- FakeNvapi menu support (thanks to @FakeMichau) #81
Fixed
- DirectX 11 FSR 3.1.1 backend crash issue with old VC Runtime versions. (thanks to @MapleHinata) #70 #71
- Prevented using Ultra Quality of preset with real DLSS. (thanks to @MapleHinata) #80
- XeSS inputs were not working with Death Stranding Director's Cut (thanks to BayuPratama)
- Broken DLSS upscaler backend (thanks to @MapleHinata)
- Broken custom
nvngx_dlss.dll
loading option (thanks to @MapleHinata) - Broken XeSS 1.2 support (thanks to mayoringram)