github cdozdil/OptiScaler v0.6.8-pre4

latest releases: v0.7.0-pre36, v0.6.8-pre3, v0.6.8-pre2...
pre-releaseone month ago

OptiScaler v0.6.8-pre4

This release does not have Frame Generation support

Added

  • UseGenericAppIdWithDlss for DLSS preset overriding on games like Monster Hunter Rise (thanks to @MapleHinata) #72
  • XeSS inputs support. Now if a game supports XeSS upscaling, OptiScaler can use XeSS inputs instead of DLSS. Sadly, Unreal XeSS Plugin does not provide a depth buffer which leads degraded visual quality.

image

Fixed

  • DirectX 11 FSR 3.1.1 backend crash issue with old VC Runtime versions. (thanks to @MapleHinata) #70 #71
  • Prevented using Ultra Quality of preset with real DLSS. (thanks to @MapleHinata) #80
  • XeSS inputs were not working with Death Stranding Director's Cut (thanks to BayuPratama)
  • Broken DLSS upscaler backend (thanks to @MapleHinata)
  • Broken custom nvngx_dlss.dll loading option (thanks to @MapleHinata)
  • Broken XeSS 1.2 support (thanks to mayoringram)

Don't miss a new OptiScaler release

NewReleases is sending notifications on new releases.