github cdozdil/OptiScaler v0.6.7-pre8

2 days ago

OptiScaler v0.6.7-pre8

This is release mostly aim for simplifying in-game menu implementation and hopefully increate it's compatibility. I have removed a lot of FG detection code for a more generic approach. There are some reports about old-menu compatibility regression, I will check them.

Added

  • In-game menu is now always available when OptiScaler is loaded
    menu

  • Simple frame & upscaler time graphics
    graphs

  • Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.

  • DXVK detection, now Overlay Menu uses Vulkan API with DXVK
    dxvk

  • DirectX 11 support for Force Anisotropic Filtering and Mipmap LOD Bias

  • Support for latest version of Visual Studio (thanks to FakeMichau)

  • Added FSR 3.1 option for DLSS Enabler generator selection at in-game menu

Changed

  • From now on Overlay Menu is not available for nvngx installations.
  • Updated ImGui to v1.91.1

Fixed

  • RCAS was crashing with Typeless textures #46, fixes Space Marine 2 (thanks to LeidenXaXa)
  • Possible crashes while using Overlay Menu with RTSS (thanks to Artur)
  • Crash when switching to FSR 3.1 from in-game menu (thanks to Melinch & BayuPratama)
  • DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
  • A typo at menu #49 (thanks to donizettilorenzo)

Removed

  • These options are removed:
    • MenuInitDelay
    • HookD3D12
    • HookSLProxy
    • HookFSR3Proxy
    • DisableEarlyHooking
    • DxgiSkipSpoofForUpscalers

Don't miss a new OptiScaler release

NewReleases is sending notifications on new releases.