OptiScaler v0.6.7-pre10
This is release mostly aim for simplifying in-game menu implementation and hopefully increate it's compatibility.
Added
-
Native DirectX11 FSR3.0.4 backend (thanks to new contributor MapleHinata)
-
In-game menu is now always available when OptiScaler is loaded
-
Disabled spoofing during Vulkan upscaler creation. This might allow non-Nvidia GPUs to use FP16 codepath and gain a bit more performance.
-
DirectX 11 support for
Force Anisotropic Filtering
andMipmap LOD Bias
-
Support for latest version of Visual Studio (thanks to FakeMichau)
-
FSR 3.1 option for DLSS Enabler generator selection at in-game menu
-
DxgiVRAM
andSpoofedGPUName
spoofing options (thanks to ChemGuy1611)
; Spoof amount of VRAM for DXGI
; Spoofed amount in GBs - Default (auto) is disabled
DxgiVRAM=auto
; Spoofed GPU name
; Default (auto) is NVIDIA GeForce RTX 4090
SpoofedGPUName=auto
LoadSpecialK
option to load SpecialK manually (thanks to DARKERthanDA)
; Loads SpecialK64.dll from game's exe folder
; Please put aa empty SpecialK.dxgi file next to SpecialK64.dll
; to set SpecialK's working mode otherwise it will not be activated
; true or false - Default (auto) is false
LoadSpecialK=auto
Changed
- From now on
Overlay Menu
is not available fornvngx.dll
installations. - Updated ImGui to
v1.91.1v1.91.2
Fixed
- RCAS was crashing with
Typeless
textures #46, fixes Space Marine 2 (thanks to LeidenXaXa) - Possible crashes while using
Overlay Menu
with RTSS (thanks to Artur) - Crash when switching to
FSR 3.1
from in-game menu (thanks to Melinch & BayuPratama) - DirectX11 performance regression after upscaler time calculation (thanks to Melinch & BayuPratama)
- A typo at menu #49 (thanks to donizettilorenzo)
- Compability issue with GoW:Ragnarok #53 (thanks to RazzerBrazzer & rigopoui)
- Possible crashes during resolution changes and Alt+Tab (thanks to FakeMichau)
Removed
- These options are removed:
- MenuInitDelay
- HookD3D12
- HookSLProxy
- HookFSR3Proxy
- DisableEarlyHooking
- DxgiSkipSpoofForUpscalers